

I just discovered this video from @suricrasia : https://youtube.com/watch?v=FilPE91ACOA
Excellent content. Some great super simple light models. I'm so surprised this video is so low ranked, it deserves a lot more visibility. Please give it some love.
Note: it might be worth exploring how to cross it with the simplified light model without normals from iq: https://iquilezles.org/articles/derivative/

✨ New #blog post: "A series of tricks and techniques I learned doing tiny GLSL demos"
https://blog.pkh.me/p/48-a-series-of-tricks-and-techniques-i-learned-doing-tiny-glsl-demos.html
Sqube, fire, fractal, trig waves, lights, etc... it's the Squuube of Doooom
https://www.shadertoy.com/view/W3BBW1
#glsl #demo #demomaking #codeart #shader
I wasn't satisfied with my understanding of the volumetric in Red Alp, so I dive into it and saw @diatribes using a much simpler brightness contribution. I trashed most of my volumetric and replaced it with a simple abs and a division, and ended up with this... much simpler than the original.
✨ New blog post: "Code golfing a tiny demo using maths and a pinch of insanity"
The article took me 3 weeks to write, I hope you will enjoy it. Of course, boosts are very much appreciated. Cheers! ✌️
https://blog.pkh.me/p/45-code-golfing-a-tiny-demo-using-maths-and-a-pinch-of-insanity.html
Alright, I guess this will be my first released "demo".
✨ New blog post: "Sharing everything I could understand about gradient noise"
https://blog.pkh.me/p/42-sharing-everything-i-could-understand-about-gradient-noise.html
I had a lot of fun making the WebGL demos, but it took me weeks of work. Boost are really appreciated if you enjoy it.