A final few photos of the Necron Deathmark stepping through a dimentional tear.

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More angles of the Necron Deathmark.

While painting the base some paint got on the clear plastic I was using for the portal. I could have cleaned it off, but I thought it looks like some dust kicked up by the portal, so I left it on.

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Necron Deathmark.

I used a piece of clear plastic to represent a tear in reality as the Deathmark steps from one dimension to another.

I also painted the rear half, dark, as it is still in the hidden dimension. This allowed me to use some OSL on it's orb thing.

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1st Ghost Hunt! Spirit Hunter Death Mark Part 2 || Horror Visual Novel Gameplay
https://youtu.be/5edGG1S4iyM
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1st Ghost Hunt! Spirit Hunter Death Mark Part 2 || Horror Visual Novel Gameplay

YouTube

Games/VN that didn't land GOTY/WOW ALL TIME CLASSIC but deserve a mention:

Cris Tales: mostly made for people who are nostalgic for Golden Sun era JRPGs, made by Colombian studio whose Colombian roots are gently planted then gloriously flowered through. The art is solidly one of my favourite of all time. I still strongly recommend everyone to buy this, I think the studio deserves all the success. Unfortunately the quality of life stuff, like the 10 seconds loading time every random battle, and poorly thought out boss fights made me not fully love it. Think of the game play as what happens if Yoko Taro wasn't supervised by someone else.

Octopath Travelers: entirely made for people who are nostalgic for FFIV era JRPG, made by SE. Pretty much streamlined all the quality of life stuff, unbelievably beautiful, with surprisingly complex combat. Poor fit for me because I found that era of JRPG meh.

MoonRPG: trollishly made for people who are sick of the nostalgia for early Dragon Quests, made by ex Enix staff. Made in 1997, somehow managed to be more clever than just about every 00s/10s "ironic" JRPG subversions. I absolutely cannot play any games where you race against seconds of clock, so I had to tap out. Hella good game.

Death Mark: a fairly it's-what-you-expect Japanese urban horror. Amazing atmosphere, surprisingly willing yo address stuff like violence against women and transphobia, and in a sort of Asian way of, if we can't convince people to stop being shit because it's bad thing to do, what if we just scare them into not behaving like shit so they are not haunted by angry ghosts of their victims? I'm put off by the weird sexualised women victims pictures though. One way to defeat your own purpose.

Paranormasight: a fairly it's-what-you-expect urban horror. The way it treated image/videos was incredible, a high school aged expert was respected appropriately, though I really hated one key character to the point of unable to fully love this game. (Yes yet another awful abusive man who is treated as the victim because boo hoo he felt bad for being an awful abusive man). Special shout out that this is an urban horror about ghosts killing randoms in Sumida region, made with support by Sumida council to boost tourism. Yes yes I totally went to Sumida for this. Was not killed.

Corpse Factory: I'm usually a little put off by "Japanese VN" made in Melbourne by whitefellas, here it's ok with me because I do get the sense that the creators genuinely do care about Japanese VNs instead of How To Draw Manga kind of incompetent misappropriation. It's intentionally depressing through and through, think of something almost touching Aku no Hara without truly elevate into that level of WELL DONE AND I'M NOPING OUT. Still worth a try imo.

Monark: it's basically Persona but dialed up the validly depressed teenagers to 100, so maybe a more accurate term is SMT wearing Persona skin? As a story, I preferred this over any of the SMTs. As a game, holy jpeg grinding.

Omori: I lasted around an hour before this game depressed me so much that I want to die, and I was still at the wholesome part. This is the appeal, but eh. Here's your ten star I will never touch it again.

Rain Code: I would've enjoyed it so much more if I'm not already a Danganronpa fan. V3 blew my mind. Rain Code is too much reusing the same plot twist that's been used in Danganronpa already. The town design is hella gorgeous.

A Requiem for Innocence/Assento Dele: look, they are good. Imeon is now one of my favourites of this series (admittedly it's also because most characters are pretty much too fucked up to exist), Ceren is a close second (admittedly its also because she out-fucked up everyone else against my expectation); I'm glad I got to know Morgana more, it's kinda just a bit extra reading material if my expectations were House in Fata Morgana.

The Good Life: I try to advance it every year, then I remembered that in order for me to continue the fairly enjoyable eccentric story, I'm forced to emulate daily struggle of spending hours to earn 20 pounds so I don't die of starvation.

Tales of Berseria: would be GOTY material by a lot, if I didn't had to stop half way due to life circumstances.

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I completed all 6 chapters. Verdict: it would be game of the year material, if weren't for the forced weird ecchi. Especially for a game willing to address gendered violence, transphobia, and sexual exploitations (not terribly written even), dotted with weird pictures of women and girls in compromising sexualised positions. Why. Whyyyyyy.

Death Mark's biggest strength is something that you'd think should be word puzzle standard yet isn't: the puzzles are incredibly clear at communicating to players on what they want you to solve. From choosing a partner, to pacify ghosts; at no point you'd scrambling to try to mind read what the puzzle makers expected the question even means, and you get full information available required to solve every puzzle if you paid attention. There's one puzzle I still don't know why the right answer is right, and I have the confidence that it's because I'm stupid rather than the game being nonsensical.

I still find the first chapter scariest because of plants; but also the singing in Chapter 5 was. Um. Well done. I will never sleep again thank you.

I also kinda love how mid but diligent the protagonist was. He's almost the chosen one except he really was more a deconstruction.

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The most effective horror so far is the tunnel of invisible singers. I'm terrified of people singing.

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I'm torn. I absolutely hate all the weird ecchi shit that's things exclusively happening to women and girls in this game, as in they were made with the same kind of intent to fap, like GRRM work.

However, if any of them are in your party, they are absolutely more than defined-as-ecchi things. In fact, with two of the weird af supernatural borderline sexual assaults (yeaaaah, what), the characters are treated more like rounded people who are not defined by that, than just about every so called allies' work about sexual assaults.

Which... I still really hate it, but now I also don't know how I feel about it at the same time.

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I'm overall impressed by how well the game convoys to its audience on hints regarding to correct answers. Chapter 3 though, I absolutely cannot find the clear hint on why the final correct location choice would be the correct choice.

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