Here’s a great article by Scott Stein on early VR, including the clunky headsets and data gloves seen in Jurassic Park. It’s a fun look at how 90s VR hype compares to today’s tech!

https://www.cnet.com/culture/2016-vr-meet-1993-vr/

#RetroTech #VintageComputing #JurassicPark #RetroVR #DataGloves

2016 VR, meet 1993 VR

The hype for virtual reality back then was as big as the hype now.

CNET
Laurel, Brenda/Strickland, Rachel: Placeholder, virtual reality installation, 1993. More informations: Dreher, Thomas: History of Computer Art, chap. V.2. Internet: http://iasl.uni-muenchen.de/links/GCA-V.2e.html #brendalaurel #rachelstrickland #placeholder #virtualreality #reactiveinstallation #datagloves #computerart #computerartwork #thomasdreher #interactiveinstallation #interactiveartinstallation
IASLonline NetArt: History of Computer Art V.2 Seamless Total Simulation versus Interface Architecture

Fleischmann, Monika/Strauss, Wolfgang: Home of the Brain, virtual reality installation, 1991/92. More informations: Dreher, Thomas: History of Computer Art, chap. V.2. Internet: http://iasl.uni-muenchen.de/links/GCA-V.2e.html #monikafleischmann #wolfgangstrauss #homeofthebrain #virtualreality #datagloves #computerart #computerarts #computerartist #computerartists #interactiveinstallation #interactiveinstallations #interactiveartinstallation #thomasdreher
IASLonline NetArt: History of Computer Art V.2 Seamless Total Simulation versus Interface Architecture

Making progress on new iteration of Arne's Lazy Programmer #datagloves using magnetic field sensors and tiny magnets to sense mini finger movements >> http://www.kobakant.at/KOBA/a-lazy-programmers-datagloves

#KOBA #etextiles #wearabletechnology #wickedfabrics

KOBA

KOBA