j8-bit asked me for help with their #balatro mod, so I made 3 cards for it.
I like making stuff in this style, honestly. I should revisit this style later, I suppose.
#PixelArt #MegaMan #RockMan #OC #BattleNetwork #RobotMaster #OpenCommissions #Art
j8-bit asked me for help with their #balatro mod, so I made 3 cards for it.
I like making stuff in this style, honestly. I should revisit this style later, I suppose.
#PixelArt #MegaMan #RockMan #OC #BattleNetwork #RobotMaster #OpenCommissions #Art
I was sick, so I may as well do the entire set, something far easier on me than working comms (which are timed).
So I made everyone into a #BattleNetwork Netnavi, if you want more info, its on the following thread.
Berserker BITS came out, I wanted to see if I could pull off the #BattleNetwork style.
I did this in about 3 hours :w.
#MegaMan #OC #RobotMaster #NetNavi #IgniteWoman #Art #OpenCommissions #PixelArt
➤It took me a few tries and luckily you can skip the cutscenes.
➤Electric style makes your mega buster stun in exchange for less damage. This was pretty useful against the boss.
➤I only saw about half the chips in the game. Kind of disappointing. Wish it was a bit easier to grind them out.
➤I tried a few program advances for fun too. They're neat, but it was be hard to build around them.
➤I'm sure later installments make improvements, but I would love to see a modernized reboot.
➤Fun fact: I was reading about glitches and the Flappy3 enemy code is bugged. It always attacks after 1 jump instead of a random amount. That's why they're so tough to beat!
➤I love the battles this game offers overall. The combination of action and strategy really grabs my attention. I think breaking panels needs to be rebalanced IMO since it's too easy to get locked to death.
➤Not sure when I'll play the next game, but I will play the next one.
➤Okay, final dungeon is a teleporter maze. It's actually straightforward in a way.
➤Got to duel some V1 of the bosses you fought earlier. A very MegaMan thing to do.
➤A bot warns you of the point of no return. Good to know! You can't save in the final section anyway.
➤Lan's friends show up for the doppelgangers, only to be beat by fake Protoman, only for him to be beat by Protoman. What a cutscene.
➤Wait, didn't Dex say they got magsuits from the Netopia king? But now it's saying they don't have one at all??
➤Hey, the big bad was the quiet kid on the plane! Who came out of nowhere!
➤Two part final boss. Bass phase is pretty easy. He doesn't do much.
➤Second phase isn't too complicated, but there's only small windows to damage the boss. There's some variety in attacks as the health gets lower.
➤I had to change up my chip folder. No need to slam as many attacks as possible. Short range moves got exchanged for healing chips.
➤I had to use a walkthrough again. This ice section is too damn long and tedious. Freezeman was easy.
➤I got an S rank on Gutsman!
➤Farmed some Gateman V2 chips, and beat Heatman and Protoman V2.
➤Wandered around before moving to the final area. Finished up some sidequests, did the quiz guys, and got the S license.
➤There's an SS license too?
➤I saw Numberman in a later area of the undernet, but I couldn't reach him. There's a locked door. I think it's based on how many unique chips you've seen?
➤I got Electric Custom Style. I'm actually using this over the base. But why can you only keep two styles saved?
➤Got a Fast Gauge chip and it seems really good.
➤We're approaching 30 hours. I think I'll just try to end with the chips I have. I have some money to spend first so I'll check the shops.
➤I might need to check if there's any way to save myself into a corner in case I'm underpowered.
➤Beat the plane area. I laughed when I saw plane flooring in the network.
➤Took a few tries but I beat Magnetman. Those magnet floors are real annoying.
➤Despite all the plot hubbub about flying to another country I can now go back there at will
➤Caught up on sidequests. A couple had some tough fights against viruses.
➤I'm getting tired of the chip grind, but I'll still using some base chips and I need more power.
➤Finally used a power up for the charge shot. Power and rapid are maxed.
➤I had to peek at a walkthrough for the ice on the net. I saved Roll and nothing seemed to happen. You have to look at the info board, but I had just done that so I had no reason to go there again so soon.
➤I forgot about ghost data. It lets you refight the bosses for their version 2 & 3 fights, but you can wander into these boss fights by accident.
➤I forgot about the undernet. I think I have to go here next for the plot anyway.
➤On to Netopia. You get your money stolen then you get it back and then you get your chips stolen.
➤I can't imagine if you had a bad folder and you couldn't swap your chips around. Your fault for saving, I guess.
➤Lan gets mad at Megaman for 5 minutes, then it is immediately resolved. Someone put a virus in the PET, why not steal the PET?
➤Some more Navi to fight. Thunderman is real annoying. Saving Toadman v3 for later because I don't feel like bashing my head against it.
➤Castle dungeon level is so annoying. The field of view is low, so I can't keep track of these monsters. Getting your money stolen and health lost constantly is a pain. Have fun against the phantom that can only be damaged by swords!
➤Protoman a real annoying fight too. Basically teleports on top of you and does wide sweeping attacks. I barely squeezed by this one.
➤Knightman was more forgiving. I defeated the pretty pretty princess.