Miyamoto on how they did not work with blueprints to make Super Mario 64's levels, 1996.

Source: Shmuplations

#SuperMario64Quote
#MiyamotoQuote, #YamadaQuote

https://www.notion.so/9ce5643a6039400781ff77f6ee0c50bc

Super Mario 64 – 1996 Developer Interviews | Notion

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