Miyamoto & Okamoto on Oracle development schedule, 2001.
Source: Nintendo Power
#Zelda
#OracleofAgesQuote, #OracleofSeasonsQuote
#MiyamotoQuote, #OkamotoQuote
https://www.hyruleinterviews.com/4111087af4de4b77966aa4ea131450f7
Miyamoto & Okamoto on Oracle development schedule, 2001.
Source: Nintendo Power
#Zelda
#OracleofAgesQuote, #OracleofSeasonsQuote
#MiyamotoQuote, #OkamotoQuote
https://www.hyruleinterviews.com/4111087af4de4b77966aa4ea131450f7
Fujibayashi on Nintendo's warm game feel, 2001.
Source: Game Design Gazette
#Zelda
#OracleofSeasonsQuote, #OracleofAgesQuote
#FujibayashiQuote, #MiyamotoQuote, #YamadaQuote
#2: Hidemaro Fujibayashi. Director of The Oracles, Four Swords, The Minish Cap, Skyward Sword, Breath of the Wild, & Tears of the Kingdom
#Zelda #OracleOfAgesQuote, #OracleOfSeasonsQuote #FujibayashiQuote
Okamoto on volunteering to make the Oracles, 2003.
Source: Nintendo Prime
#Zelda
#OracleofAgesQuote, #OracleofSeasonsQuote
#OkamotoQuote, #MiyamotoQuote
Fujibayashi on self-insert references to crunch in Oracle of Ages, 2001.
Source: Game Design Gazette
MIyamoto on how the Oracles started as a Zelda 1 port, 1999.
Source: Adventure of Hyrule
#Zelda
#OracleofAgesQuote,#OracleofSeasonsQuote
#MiyamotoQuote
Space World 99 was the first chance for the public, and most game media, to see and to play Zelda Gaiden, the sequel to Legend of Zelda: Ocarina of Time. It also saw the debut of The Legend of Zelda: Mysterious Fruit for the Game Boy Color. Nintendo Power Source was lucky enough to get some time to talk to Mr. Miyamoto about these new Zelda projects.
#2: Hidemaro Fujibayashi. Director of The Oracles, Four Swords, The Minish Cap, Skyward Sword, Breath of the Wild, & Tears of the Kingdom
#Zelda
#OracleOfAgesQuote, #OracleOfSeasonsQuote
#FujibayashiQuote