Fujibayashi on the the root ideas of Breath of the Wild, 2024.
Source: Retro Gamer Magazine
#Zelda
#BreathoftheWildQuote
#FujibayashiQuote
https://www.hyruleinterviews.com/2e741fe961fd80bfbf2dd0bccb3d04d8
Fujibayashi on the the root ideas of Breath of the Wild, 2024.
Source: Retro Gamer Magazine
#Zelda
#BreathoftheWildQuote
#FujibayashiQuote
https://www.hyruleinterviews.com/2e741fe961fd80bfbf2dd0bccb3d04d8
Fujibayashi on the core of the Zelda series, unchanged over time, 2017.
Source: GamesMaster Magazine
#Zelda
#TheLegendofZeldaSeriesQuote
#FujibayashiQuote
https://www.hyruleinterviews.com/f5c48fb4baf1405fa1e91fc96b14308a
Fujibayashi on a reason why Tears of the Kingdom has the Depths, 2023.
Source: Polygon
#Zelda
#TearsoftheKingdomQuote
#FujibayashiQuote
https://www.hyruleinterviews.com/54f2e16d70b843f2822057dd8ac1d9eb
Fujibayashi on being part of an adventure club at Nintendo, 2017.
Source: GamesMaster Magazine
Fujibayashi on the cutscene he wanted to do in Skyward Sword no matter what, 2011.
Source: Iwata Asks
Fujibayashi on being inspired by Minecraft & Terraria when making Breath of the Wild, 2017.
Source: GamesMaster Magazine
Fujibayashi on holing up to outline Skyward Sword's story, 2011.
Source: Iwata Asks
Fujibayashi on how recurring glimpses of the "soul of the series" helps create myth, 2023.
Source: Game Informer
Fujibayashi on Nintendo's warm game feel, 2001.
Source: Game Design Gazette
#Zelda
#OracleofSeasonsQuote, #OracleofAgesQuote
#FujibayashiQuote, #MiyamotoQuote, #YamadaQuote
Aonuma on how Ascend came about in Tears of the Kingdom, 2023.
Source: Polygon
#Zelda
#TearsoftheKingdomQuote
#AonumaQuote, #FujibayashiQuote