a first very rough gameplay prototype for #Worldlines. Couldn't help but make a retro terminal again... πŸ–₯️⌨️

3D models made by Polygnomes

#gamedev #indiedev #Godot #prototype

@Jaden3 Here is another diagram that I find helpful in understanding #TimeTravel re the speed of light in. It depicts #Spacetime intervals. A cone is positioned on 3D axes. The vertical axis is time, two (for simplicity) horizontal axes are space. The narrowest point of the cone is at the origin; the here and now. #WorldLines inside the cone are called time-like. Outside the cone world lines are space-like. Time travel involves going from time-like to space-like world-lines.
Frank Tipler - What would Multiple Universes Mean?

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