TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD
Its simple
`
git clone https://github.com/naxl/directx12offline.git
cd directx12offline
`
>>
git clone https://github.com/naxl/directx12offline.git
Cloning into 'directx12offline'...
remote: Enumerating objects: 179, done.
remote: Counting objects: 100% (20/20), done.
remote: Compressing objects: 100% (20/20), done.
remote: Total 179 (delta 10), reused 2 (delta 0), pack-reused 159 (from 1)
Receiving objects: 100% (179/179), 95.99 MiB | 3.16 MiB/s, done.
Resolving deltas: 100% (10/10), done.
>>
#programming #GFX #gaming #win64 #directX12 #directX #proprietary











