Wilmot’s on his way! Can’t wait to hang out with the wee chap all weekend
#WilmotsWarehouse #WilmotWorksItOut

Wilmot Works It Out arriverà su Switch - Gamernews.it
I giocatori potranno risolvere gli enigmi ovunque vogliano
Gamernews.it
Wilmot Works It Out de FINJI llega a Nintendo Switch este mes - PowerUps
Videojuegos , juegos de mesa y más, en este magazine independiente.
PowerUps
Wilmot Works It Out: The Puzzle Art Masterpiece (Demo Gameplay)
YouTube#wilmotworksitout #25novembre Oggi parliamo di puzzle game minimalista, super interessante: seguiteci nella recensione di Wilmot Works It Out per PC
https://www.gamernews.it/articoli/recensioni/recensione-wilmot-works-it-out-pc.php 
Recensione Wilmot Works It Out per PC - Gamernews.it
Oggi parliamo di puzzle game minimalista, super interessante: seguiteci nella recensione di Wilmot Works It Out per PC
Gamernews.it【Weekly Game Log: 2024-11-11】
A strange week of few games and 24 hours of intense travel due to a family emergency.
I played a bit more Guilty Gear Strive, finished arcade mode with a couple of characters and played some online matches where I surprisingly did not embarrass myself. It's a really great fighting game that is more approachable than it seems. Particularly given it's terrible tutorial system.
I also went back to the post-ending "Marathon Mode" of Wilmot Works it Out. Where you get regular deliveries of random pieces from every puzzle in the game, and you have to do your best to sort them out before requesting another delivery. While not as solid as the main progression, this is a really great bonus to the game. It's also extremely challenging and feel's a lot closer to Wilmot's Warehouse without any time pressure.
Elin is the spiritual sequel to classic Japanese genuine roguelike Elona. It's been out to kickstarter backers for a while, but entered a public Early Access period recently. It plays a lot like its predecessor, with an isometric viewpoint. However there's a lot more focus on "base-building" at your home area before encouraging you out into the larger world. I'm not sure what to think. I've tried a few of the many, many class/race combos so far, and while the game is good it feels ill-suited to the amount of building it encourages.
While Travelling I played through Leap Year, a puzzle platformer from Sokpop. The gimmick here is that you die if you fall more than one tile, but you can jump two tiles high. So any random jump is death unless you find a way to limit the fall. This makes for interesting and novel problems to solve, and a really excellent challenge. It's a short game (around an hour, plus a bit more for to find the last few secrets,) but it changes things up a few times that stops the formula being stale, without the new features feeling out of character for the game. I feel that the last few challenges require a precision that the game does not provide. But other than that it's excellent for what it is.
I'm still playing some Tetrachroma. I've focused on unlocking different modes in the game, many of which are extremely original and fun. Unfortunately this has meant playing just to clear lines, rather than build up score combo, which is far less interesting. Additionally, I've reached the point where the only thing to progress on is the "Console" mode. Which I believe is meant to emulate the NES tetris, but just seems to be inconsistent and annoying. Most of my games in this mode end in a tile getting stuck 2 or 3 tiles away from where I expected to be. Much like with Leap Year, the game seems to expect a precision (and obsession with obscure tetris versions) that it does not provide the controls for.
Mask Quest is a really novel platform game from Increpare (maker of Stephen's Sausage Roll amongst many others). It would be a mechanically simple platform game, if the game didn't require you to breathe manually to keep sufficiently high oxygen and low CO2 levels (and water out of your lungs.) I've only played about half an hour so far, but mostly I've found it really enjoyable. At least until the last few levels, where the frustration levels started to really kick in. I'm yet to determine if this part is something that ultimately works well with the theme, or is genuinely cumbersome and reliant on luck of the draw. I would recommend it to most people though.
I also played a bit of Deadlock this week to try out the new "ranked" mode. I'm still one match short of getting an actual rank, but I've enjoyed playing in this mode so far. I don't feel like I'm embarrassing myself, or hindering my team with NFI what I'm doing. Though in the teamfights I still feel like a player skillfully reacting to what is on screen is at a massive disadvantage to the player running into a wall facing the wrong way, but has memorised the correct sequence of 25 dota keys to press.
All Games Played
Tetrachroma: Good
Deadlock: Good
Guilty Gear - Strive: GREAT
Wilmot Works It Out: GREAT (Notable)
Elin: Good
Leap Year: GREAT
Mask Quest: GREAT
