DevBlog #80: Hunting and Tailoring schedule, QoL and map rework!

https://lemmy.world/post/43888356

DevBlog #80: Hunting and Tailoring schedule, QoL and map rework! - Lemmy.World

Hello and welcome to DevBlog #80! This time, we have more or less pinned down the release timing for the Hunting & Tailoring update. And we’ll be showing off a bunch of new QoL features this update is going to bring with it. Plus as an extra we have a sneak peek on what should be released few weeks after this update along with some other new features! Let’s get started! # Release schedule for Hunting and Tailoring We are currently on the last stretch of balancing and adding in the last bits of content needed for this update to go live. We’re currently looking to release it on 11th of March! But if in our final testing some needs arise or more polishing or testing would be needed, we’ll release it on 18th of March. As we’re also releasing a new server that will be handling the over-the-air updates, we’re a bit more limited on what date we can release this on as we need one where we can stay up late fixing any possible problems that the new server might have. There will be much longer than usual maintenance due to the server work, so be prepared for that. We’ll announce more accurate server maintenance times once we’re closer to the release in a DevUpdate. # Quality of Life Not only will this update come with a truckload of new content, but we’ve been hard at work adding some QoL that will be shipping with the update too. Here’s an overview on some of them! All Attributes page There's a new view to see all currently active attributes in the game [https://images2.imgbox.com/aa/76/egVvscDl_o.jpg] We’ve added a new page to the game where you’ll be able to see all of your active attributes. This new page is accessible from both the Gear page and from the main activity view, by pressing a new button. In this view you can also filter the activities based on what’s giving them. If you want to only see what your tools give, or for instance what your tools and your pet gives, all of that is possible here. It also shows things such as the “overleveling” bonus you get to your work efficiency. Reworked attribute listing UI Attribute listing page has been improved to make improve its readability [https://images2.imgbox.com/fb/c2/A952m3EX_o.jpg] While working on the show all attributes page, I also overhauled the look of the listed attributes. Functionally it’s the same, but I added more colors, contrast, padding and other goodies to make it much more easier to navigate if you want to open up the nested extendables. Open X amount of chests I'll need to improve the width of the slider still, but you'll be able to open any amount of chests now! [https://images2.imgbox.com/86/72/2eTwTfIs_o.jpg] One of the requests we’ve had for some time now, but it’s finally here: now in the treasury view you can use a slider to choose the amount of chests you want to open. Keywords page in WalkPedia You can find all keywords and how many items yoi have with those keywords from WalkPedia! [https://images2.imgbox.com/bd/69/36Gyocv1_o.jpg] This was already mentioned in the last devblog briefly, but it’s now ready. You can now in the game tap on any keywords (like light source) and see all of the items that have the keyword. Main UI overhaul The main UI has been refreshed a bit to increase the available vertical space and clarify the buttons! [https://images2.imgbox.com/6a/78/YVzuAyN2_o.jpg] This was partly done as a performance improvement, fixing some parts of the logic to make the game run faster. But while at it I also did some improvements to the main view of the game based on all of the feedback we’ve got from the community. We also “hid” a bunch of the always shown descriptive texts in the views under the question mark buttons. This makes the views fit more information and remove some of the clutter that the long texts caused. Performance improvements I’ve also done a ton of general performance improvements to the game, trying to address problems especially common on Pixel devices (ANR issue). While we can’t say for sure if these fix those, the current testing shows that the performance has improved quite a lot. So at the very least, I think it’s safe to assume that this should make those less frequent and hopefully we will find solutions that fix those issues for good. Crafting now remembers choosing a fine material Crafting view now remembers if you've chosen a fine material [https://images2.imgbox.com/9a/84/4j3HKhDE_o.jpg] Another minor thing we’ve heard a lot of people asking for! But now in the crafting UI if you choose a fine material, it actually selects fine materials once you choose a recipe as the inputs. And more These are just the main ones, but naturally the update will include a bunch of small improvements, bug fixes, and more. We’ll release the full changelogs later! # World Map rework While zoomed out, you'll be able to see the different realms of Arenum! [https://images2.imgbox.com/57/8d/4J8YUsp9_o.png] This is still very much WiP, and something that our new developer Crushy has been working on! The original world map in the game was coded a long time ago, and to make it be more performant and support more cool stuff people have been asking for, we’ve been reworking it from scratch. The new world map, which should be released few weeks after the content update with some other new features, improves on several the original in multiple ways: - You can see where your friends are in the new world map. - We have improved the performance massively, making it a lot smoother. - The route markers no longer overlap in places where there are a lot of them, making it much cleaner. - Zooming out you can see the borders of the different factions in the game. We’re still debating if Syrenthia will be shown or hidden :D - Improvements to seeing what locations you haven’t explored & you only have rumors for. - Support added for things like quest markers. Things that we’ll aim to add include: - Having a way to search the locations and do some filtering. - Seeing a bit more info when zoomed in about the locations (like has a bank, services it got, and something about the activities) Seeing your friends on the map alone is pretty cool, I’m personally quite excited to finally be able to see all my friends there! Still WiP, but not there are no longer overlapping routes, which makes the map look a lot cleaner! [https://images2.imgbox.com/09/f8/BNnPRm6m_o.png] # Until next time That’s all for today! We’re hoping that we can get all of the necessary missing pieces ready for the release on 11th, but as said, if that doesn’t work out we’re certain that it’s then going to be released on the 18th. I know it’s weird to have two release dates here (the other could be considered a fallback date), but we really want to get this out as soon as possible and it’s very difficult to give a clear date and time when there are still a few things missing. And I know there’s a ton of excitment, so we want to deliver as soon as it’s ready. With the accompanying server update however, this is a bit trickier than usual. I hope you enjoyed the DevBlog, and see you again on the upcoming DevUpdate and the next DevBlog! Keep walking and stay hydrated!

Jeden z cięższych tygodni tego roku za mną. Ale dla was to dobrze, bo zmotywowało mnie to do wypróbowania nowych gier :D
Zapraszam do wpisu :)
#gry #giereczki #blog #monsterhunternow #pokemon #megabonk #dungeonstalkersgame #keymailer #persona5x #walkscape

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Anyone have WalkScape? when I’m doing the multi-mile walk it’s nice to convert copper to ignite and wood to planks. #Walkscape

Minął kolejny tydzień, wiecie co to oznacza :D
Normalnie bym tu coś mądrego napisał, ale same hashtagi gier zajmą za dużo miejsca:
#monsterhunternow #mhn #pokemongo #pogo #walkscape #persona5x #p5x #fireemblemshadows #fes #d4 #diablo4 #warframe

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Czy to jest mój najdłuższy wpis z wszystkich tygodniowych wpisów? Nie, to jest jedynie hołd dla takowego. Ale gier wymieniam dość sporo, więc zapraszam!

#gry #giereczki #blog #mhnow #pogo #persona5x #walkscape #FireEmblemShadows #diablo4

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Kolejny (ciężki) tydzień, kolejny wpis :) Ale pomalutku odzyskuję równowagę, więc może uda mi się napisać coś konkretnego.

Tymczasem zapraszam do bardziej "ogólnej" lektury :D
#gry #giereczki #blog #pokemongo #monsterhunternow #persona5x #thehundredline #walkscape

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DevUpdate #29: Job Browser, in-game announencements and a few pieces of content!

https://lemmy.world/post/35094368

DevUpdate #29: Job Browser, in-game announencements and a few pieces of content! - Lemmy.World

Hello and welcome to a quick DevUpdate! We have just released a new update to the game with a small bit of content, QoL feature to help you complete jobs more easily, and a feature for in-game announcements! # Job Browser This was added so you can see all of the jobs in the game more easily, and quickly withdraw the required items for the jobs. You can also easily see what jobs you can complete based on what items you have in your bank. Job browser is available from the Journal. You can use it to quickly browse through all currently available jobs [https://images2.imgbox.com/f9/a0/vVrSTBtV_o.png] # In-Game Announcements Another this we added are the in-game announcements. You’ll see a red bubble if there are unread announcements! We will be using this to notify players of new devblogs, devupdates or server maintenances. You can find in-game announcements from the hamburger menu! [https://images2.imgbox.com/1b/2a/Smdy7qFR_o.png] # Full changelogs Added - Added a bunch of new texts to game loading (to help identify which part people get stuck at) - Announcements feature finished, you can now find announcements in-game - Job browser added to the Journal view - Added new localizations from community translators - (Items) 1 new item added - (Activities) 1 new loot table added to an existing activity - (Loot tables) 1 new loot table added - (Pfp Options) 1 new pfp option - (Shops) 1 new pfp option added to Not a Shop - (Locations) Black Eye Peak ISO art added Changed - (Services) Updated Azurazera kitchen name to “Alight Kitchen (Basic)” to fix this for external app tools - (Items) All Royal troubadour gear now requires doing trinketry to work - (Items) Lily pad rope no longer gives bonus experience - (Items) Treasure grabber find chest rate buffed to 0.25% - (Loot tables) Find basic chests table (treasure grabber) had rusty, coral, and sunken chests removed Fixed - Did another fix on server connection issues happening after like 20s into the game - Fixed the incorrect calculations for agility chests while traveling - Stop when inventory is full setting is now used properly when starting crafting activity - Fixed DA on traveling activities like Venture into the bog - Fixed While Away showing total values on crafting while triggering DR incorrectly - Fixed notification bubbles on crafting showing incorrect value when triggering DR - Fixed DA on last travel node triggering a full travel action completion - Fixed the Lvl. text not having a space after it on localized languages - Fixed overflowing icons and text on job cards

I've been playing this game called WalkScape -- it's in the general category of Pokemon go outside games but it's very RuneScape-y. Skills, crafting, items, etc... It's great because you don't have to play while actively on the go, you select an activity and then as you do steps (even with the app closed) it counts them and gives you the credit next time you open the app. No battery issues because it's using the native android/iOS activity tracking pedometer data.

My favorite part about it is the developers commitment to a reasonable funding model. No micro transactions ever, free to play with a premium subscription.

Overall a really lovely design!

The one downside is the fact that it's closed beta still.

https://walkscape.app/

#walkscape #fitness

WalkScape: The Walking Role-Playing Fitness Game

Walkscape: Grind by Walking!