The 19 best roguelike games on PC in 2024

We risk permadeath to bring you a thorough rundown of the 19 best roguelikes on PC, from the autofire of Vampire Survivors to the hellfire of Hades 2. Let's go.

Rock Paper Shotgun
Wrapping up the gauntlet level for #unexplored2 #dungeon23. It has become a complex, trap-filled space. The generator has several options to create structures & to theme traps differently. The main objective is to find the two levers to disable the force gates guarding the exit.
You might be able to find more force gates that are actually linked to the same levers that disable the ones blocking your progress. In them you might find a boon, but chances are that you might also unleash a bane into the level... #dungeon23 #unexplored2 #gamedev #indiedev
Why put your trust in a single force gate when you can also build two? Especially when they summon these relentless animated blades when you get too close! #unexplored2 #dungeon23
I thought the 'wall eyes' a new trick. If the eye at a spots you, it will teleport you back to b and activate the turrets in c. It can't teleport you again while it remains active. So during the window to pass a safely the turrets in c are always active... #unexplored2 #dungeon23
I wasn't making good use of corridors as confined spaces suitable for traps. That will change. Here's an example of two close quarters automatons guarding a passage. They are activated by a hidden sensor, which you might detect if you are paying attention. #unexplored2 #dungeon23
Expanding the palette to build traps with this new trigger type, which I dubbed 'wall eyes'. It is a sensor looking in a fixed direction. If you get close to its narrow field of vision it will set of a warning, if you step into it'll trigger something. #unexplored2 #dungeon23
Moving up a level for #unexplored2 #dungeon23. We have a trap-filled gauntlet built around the 'uncertain return cycle' pattern: to unlock (b) to the next level at (c) you need to traverse through at least 1 valve. The way back is not the same and it will not be as easy... #indiedev
I added these rules do add corridors around rooms that are marked as small but generate fairly large. They were intended for interiors but now the game treats me with this awesome looking double walled garden. And I think it looks awesome! #unexplored2 #pcg
Today I was working on the bigger rooms. Making sure they are generated with more 'texture'. 'Big gates' are detected, and I improved the rules that located the center of a room, and added a trick to make a room that was too large smaller (e).
#unexplored2 #dungeon23 #indiedev