#ZMAngband #roguelikedev #traditionalroguelikes VI.06 (of '06) latest version is up and ready to download! Diabolically immersive and demoniacally fun! Let the blood rituals, prayers, zcreaming, doors that slam, and some more newly added actions, take you on a hell ;) of a journey!
Link in bio!
#ZMAngband #roguelikedev #traditionalroguelikes next release due to: 6th of 6 of 2026. Blood magic rituals are a reality now, along with praying, zcreaming, kicking doors, eating corpses, drinking stale water from trap pits, suffering trapped doors and a major gameplay overhaul... This Z variant is... Diabolically fun!
#ZMAngband #roguelikedev #traditionalroguelikes did somebody say anything about drawing pentagrams on the ground? Bc now, yea, you can do. At your own risk.
#ZMAngband #traditionalroguelikes #roguelikedev Just when you thought this variant could not get crazier... Now you can _pray_ (O_o) Praying adds flavour (without going down the religion rabbithole eh) and well... Pretty much anything can happen. Can be good, or can draw the wrath of your deities. My goodness. Unhinged.
Ctrl+r gonna be the mapping for it.
#ZMAngband #traditionalroguelikes we made it to 2000 downloads! Getting everything rounded up for next update. I.e., random effects while eating corpses, finally traps on doors (@getter7seven this one's for you) More fine-tuning on all the bunch of features implemented in the last updates, which have been a lot! But worry not, bc there are more ideas in the Black Cauldron getting cooked! \,,/_
@kde got to learn about kdevelop ide while looking to get away from vs, and I'm so mad at you :/ ...with kdevelop i am enjoying coding so fckn much that I cannot get away from my laptop. I should mention you guys in the readme.txt in my roguelike variant.
Seriously now, thank you very much. #roguelikedev #traditionalroguelikes love #kde !
#ZMAngband #roguelikedev #traditionalroguelikes wow! Is it just me or the variant has gotten a tad bit harder with the last updates? Specially w/ a lot of actions making noise and doors that occasionally get stuck when opened/closed? Also w/ the slowing down on loot/items :/ feels harder for sure, but, balanced. Oh and bc the target bug gone, casters have gained competitivity in exponential amounts.
Already writing down more stuff to code in!
#ZMAngband #roguelikedev #traditionalroguelikes V.22 is up and ready for grabbing and enjoying the targeting system without the bug that was crashing the game. Paired it with a big rework on how the Classes affect the choice of magic school.
Go grab your copy!
Savefiles will work but better start a fresh character.
#ZMAngband #roguelikedev #traditionalroguelikes Hello there! I thought you would be glad to know the unglorious targeting ​bug is on its way to be solved after this long time. Gonna release an update following the latest one yesterday, as soon as the test runs keep on going fine. Thank you! 
(Hard one to crack)
#Traditionalroguelikes #ZMAngband V.20 is out! Packed up with many new features, complete overhaul of the loot generating system, combat system, and many polishing touches here and there, for the holy sake of immersion and fun!
(The fckn healthometer saved by my kid xD but got a good redesign and got updated)
Link in bio!!!