J.A. Machete

@josemachete79
106 Followers
224 Following
1,032 Posts
Weirdo by definition. Antimainstream subkulture delicacies are my bread n butter. Traditional Roguelikes avid player. Ascii dreams. Textbased shell games are my current thing.
#starredmeansread //
#ZMAngband #MacheteEdition is my project and I luv it. #roguelikedev
https://jose-machete.itch.io/zmangband-med
tumblrhttps://www.tumblr.com/somestinkydude
ZMAngband roguelikehttps://jose-machete.itch.io/zmangband07me
#nightshift is over, finally some days of rest ahead (._. ) this last cycle has been brutal. I feel squeezed like a lemon. Almost 7 am, hmm, #goodnight ,I guess.
#SilentSunday #poladroid Left for dead culture. (But somebody else rescued them).

What better way to relax on your Sunday by visting a BBS or few. We have an ever growing BBS Directory and while there why not list your own BBS!

Our BBS DIRECTORY Here:
https://8bitboyz.com/bbs-directory/

#BBS #BulletinBoardSystem #Telnet

#caturday #poladroid Lemmi being Lemmi.
#nightshift is over my good folks, now let's see if I can sleep.
#ZMAngband #traditionalroguelikes #roguelikedev
Latest release, III.17 Is up and ready for the grabbing!
With less bugs and more of the good stuff :) Monsters, demoniacal jewelry, one more Ego brand, more items for the Inventory...
Yeah! Go get your copy! Link in my bio :)
#SilentSunday not everybody is hyped up on that kombucha thing. #poladroid
#SilentSunday #poladroid #coffeelover sometimes, I like to have a cake expresso.
#textbasedgames #ShellProgramming
Races are in! Plus second and third floor finished too! I also rewrote the random generation code and put all of it in a big script that basically throws dices behing the Dungeon Master's screen xD calculating and generating monsters, loot, items, traps and secrets. Awesome.
#textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.