I haven't managed to use #tiled a lot myself. I stuck to my own #LevelEditorForDS, which is far from being perfect, but it could at least help with two things:
- when you copy-paste a block on the front layer, you automatically copy the properties layer as well
- you can duplicate complex structures by L-touching a reference structure and then "painting" a copy of that structure starting with a copy of the block you touched. (https://sylvainhb.blogspot.com/p/level-editor-for-ds.html)

Workflow for side scroller with slopes+variants?
I’ve found Tiled immensely useful for top-down maps, but now I’m working on a side-scrolling game with two different kinds of slopes, and I’m having a difficult time creating maps with my tileset in Tiled. All the automation seems built for top-down maps. I was hoping others might chime in with their workflows for games like this. Here are the basic tile shapes I’m using, just simple 0:1, 1:2 and 1:4 slope tiles. (In reality, they’re more complex, as most of these tiles have a matching “top”...