Granted, I don't have #NDSdev studio, but hopefully my OS has good tools :P
Ah, it can be adjusted in #LevelEditorForDS once the script defining the states has been uploaded by WiFi, which I haven't done this morning.
I’ve found Tiled immensely useful for top-down maps, but now I’m working on a side-scrolling game with two different kinds of slopes, and I’m having a difficult time creating maps with my tileset in Tiled. All the automation seems built for top-down maps. I was hoping others might chime in with their workflows for games like this. Here are the basic tile shapes I’m using, just simple 0:1, 1:2 and 1:4 slope tiles. (In reality, they’re more complex, as most of these tiles have a matching “top”...
At least a bit of #ndsdev ... Finally merged commits the proper way to be able to test that "poke a special block at coordinates (24,192)" statement in my level script ... so I could try old maps without using the #LevelEditorForDS to place the special output ...
of course, the old maps used an old tileset and will have to be edited on DS before you can enjoy them (again) :P
(related: https://sylvainhb.blogspot.com/2024/06/mappoke.html)