#AnimationEditorForDS ... How it started vs. how it is going
https://sylvainhb.blogspot.com/search/label/animeds
https://sylvainhb.blogspot.com/search/label/animeds
and yeah. Be it whether when defined directly from a script line or when imported from #AnimationEditorForDS, the full 32-bit mask is transferred as-is to the GobArea object. Goedzo.
https://sourceforge.net/p/dsgametools/hg/ci/default/tree/libgeds/source/GameObject.cpp#l708
Got one more box checked before I can release the next #ndsdev demo: Appleman converted to #AnimationEditorForDS