Original Nintendo Switch passes the DS to become Nintendo's bestselling console https://arstechni.ca/Hbnt #sonyplaystation2 #nintendoswitch2 #nintendoswitch #NintendoDS #Nintendo #Gaming #Tech #Sony #ps2
Nintendo Switch is the second-bestselling game console ever, behind only the PS2

Switch 2 has already beaten the Wii U and is on its way to overtaking GameCube.

Ars Technica
Sony PlayStation 2: The Highest-Selling Console of All Time

The Sony PlayStation 2 (PS2) remains a legendary milestone in the gaming industry, holding the title of the highest-selling console ever. With over 155

CreebHills
Історія Sony PlayStation 4: початок кінця епохи ексклюзивів

Ігрова приставка Sony PlayStation 4 подарувала не менший технологічний приріст, ніж попер

ITC.ua
Історія Sony PlayStation 3: революція для консолей, поразка для ПК

Ігрову приставку Sony PlayStation 3 так чекали, що на релізі за неї буквально боролися в че

ITC.ua

Dead or Alive 2: Hardcore. Титульный Экран

https://v.lor.sh/videos/watch/b90caa72-c528-410d-b30f-dadbc3934cbf

Dead or Alive 2: Hardcore. Титульный Экран

PeerTube
Zugegeben ich war lange Zeit kein Fan der PS2 hatte sie doch den Dreamcast auf dem Gewissen. Dazu kam noch die unsägliche Ausgabe in 480i(ihhhhhhh). Der RetroGEM HDMI Umbau schafft hier Abhilfe. Zusammen mit Motion Adaptive Deinterlace hat man (fast) schon ein gutes Bild 😂 Wir schauen uns das Ding jetzt live im Stream an. #retro ##retrogamer #retrogames #retrogaming #twitch #twitchde #twitchstreamer #twitchgermany #sonyplaystation2 #playstation2 #ps2 #ps2games #playstation2games

It’s been a whole decade since Namco released the first of many Tekken’s. Having success solely on the PlayStation and PlayStation2, Namco are now into their fifth iteration of their ever-growing Tekken franchise. Director of Namco Ltd. told the gaming world, “Tekken 5 will propel gamers of all ages to the next level in the fighting genre,” and coincidentally, it’s true. Tekken 5 has propelled Gamestyle to the next level.

There’s always a reason behind the King of Iron Fist Tournament’s, and there’s no exception this time around. The opening sequence of the game shows Kazuya and Jin fighting, before Heihachi turns his back on the defeated Kazuya. Challenging Jin after this, Heihachi and Jin team up to take on the brutal Jaks that have attacked Mishima Zaibatsu, until Jin murders Heihachi by throwing him into the Jacks; the camera moves over to the distance to show the new character confirming Heihachi’s death. Spreading around the world like wildfire, the battleground for the next King of Iron Fist Tournament is announced, it will be hosted on the grounds in which Heihachi perished, Mishima Zaibatsu.

Tekken has had some of the most famous characters to date in the fighting genre, and Namco have treated us all with over 30 characters; 20 of which are unlocked as default. Characters will range from those in the older games to new characters, and each of them have a particular reason for entering the tournament; some for some financial reassurance, others to prove to the world that they are the best, in the world.

Each of the characters has a story to tell, so there’s a lot of playability in the ‘Story Mode’ alone. Each character must fight approximately 10 stages with cut-scenes every 2 to 3 stages, telling the characters story. Some of the characters make a welcome return such as Jin, Nina and King; plus, there are many more. A debut is to be made by Raven, a ‘Blade’ look alike as he has been described, and he is a default character, so you can play as him from the start.

The character models have had a total makeover. From those that were criticised in Tekken 4, Tekken 5 has had a complete makeover, with a new graphics engine, and the ‘endorphin’ Dynamic Motion Synthesis software that has been implemented for the cut-scenes has made it a hit with us; making it a visually stunning game, one of the best to hit the PlayStation2.

Along with the character models, Namco have enhanced the locations in which the fights take place, from the icy surfaces run by penguins in the Antarctic, to the fierce blazing temple, Namco has yet again taken gamers on a ‘round the world trip’. As much as there feels as if there’s lots of locations, there is infact only 13; not a lot we know, but there really does feel as if there’s more.

One thing Tekken has struggled with is the longevity the game has had. Continuously fighting, Namco have added a new Customisation mode in which characters can now be customised, but characters cannot be customised for free. To earn credits, it’s up to you to battle through the other modes that are available to you, Survival and Time-Trial to name two. The customisation is huge. Characters can be customised all the way, from their tops to their socks, right down to the ‘extra-bits’ they wear such as sunglasses.

Having already upped the longevity by adding a customisation mode, Namco have now added a Tekken History Mode. Tekken History Mode allows gamers to go back to the roots of the series and play through Tekken, Tekken 2 and Tekken 3 all over again! It certainly does bring back the fond memories that Gamestyle had back in the day. Although there has been no improvements to the graphics, the fun factor is still there, and it seems that the Tekken series has never lost its touch in the gameplay department. Having these additional modes, Namco couldn’t have put another mode in … could they? Yep, they did! Namco has included a side-story to the main story of Jin, ‘Devil Within’. The story focus’ on Jin after he threw Heihachi into the bunch of deadly Jacks, coming in as a third-person action adventure title, which has simply been rushed as there’s several issues, namely the camera.

All graphics and gameplay aside, Tekken is not renowned for its sound, but the themes that are played during each of the levels become more and more memorable as you play them. A nice feeling; especially as you’re handing your opponents heart on a plate to him. The effects are still there of the characters. The pain felt when you kick your opponent in the face; or you’re on the receiving end, Namco has still got these little touches perfected.

All negativity aside (yes, the Devil Within mode), Tekken 5 has surpassed many fighters out there, and comes highly recommended by Gamestyle. While it’s not the best fighter ever, Tekken 5 is truly something special. It has the style, sound and longevity you want from a fighting game. The Director of Namco Ltd. should be dancing around the fire-lit temples in which the designers designed, as Namco have certainly propelled Tekken 5 to the next level. A must own for Tekken fans, fans of the fighting genre, and “newbs” to the genre.

Score

9/10

https://gamestyle.com/223/article/review/tekken-5/

#Namco #SonyPlaystation2 #Tekken

Tekken 5 – Gamestyle

ICO at heart is simple yet it is hard to put into words the experience and things that await you in this stylish game from Sony. ICO in many ways it reminds me of the Canadian sci-fi film Cube, where a group of individuals are trapped within a cube complex, each room contains a puzzle or trap, failure to solve this results in being trapped forever or death. The individuals soon realise that only by working together can they ever hope to solve the cube and escape. Substitute the cube and its environments for a grand and mysterious castle while retaining the puzzles and in essence you have ICO. Of course some may suggest the comparison to be lazy and ICO does have many original features but the influence of film is here to be seen in a far more beneficial way to gamers than shown by Metal Gear Solid 2. This is director Fumito Ueda first game but as he formally worked at respected Japanese developer Warp (D, D2 and Enemy Zero) his time there was obviously not wasted because ICO bears the trademark Warp atmosphere and sense of unease.

In ICO you take the role of a young boy who from birth has been cursed with horns, this designates you for sacrifice and when the time comes mysterious horsemen take you to a complex castle on the coast. There is no struggle or emotion as the ritual has been carried out for longer than anyone can recall. You are placed within a tomb in a room, which contains a series of identical tombs, no doubt previous children who have been sacrificed for generations. Not content with the fate that has been dealt to you, ICO manages to break free from the tomb but knocks himself unconscious in the act. Whilst lying on the castle floor you are haunted by a dream of a young princess, calling out to you to rescue her. Soon enough after recovering from the fall you discover the frail young princess, caged at the top of a high tower and thus the adventure begins. As you make your way through the complex you realise that evil is very much part of the castle walls and will stop at nothing to prevent you or the princess escaping.

To progress in the game you need to solve puzzles otherwise the next room will be out of your reach. At first the puzzles take a simplistic form and can be solved by pushing a large block or pulling a lever. Soon however the difficulty begins to increase as one puzzle becomes spread over several rooms thereby requiring more thought and planning from the player. The touch of genius comes in the form of the princess who given her almost ghost like state is exceptionally weak. As mentioned previously, only by working together can you hope to escape the castle. Certain pressure switches to open doors will require two persons and you can only save together, if one of you dies, then it is game over. The princess also has the power to open the icon doors which you do not for most of the game however given her fairy appearance it seems appropriate that her personality is similar. She will often run off chasing birds or enjoying the panoramic surroundings, leaving you to solve the puzzle. Very much like a annoying five year old on a shopping trip, at times you will need to drag her by the hand and ignore her rants as you cannot understand them.

Atmosphere is everything and nothing, depending on your point of view. In ICO it plays an important part, minimalist music and calming sound effects wrapped around some of the most stunning environments seen in any game. ICO isn’t the longest and most challenging game that you will ever play but I doubt if I have spent as much time looking at the surroundings. To rush through the rooms and outer environments is to miss an important part of the game. The pace of ICO is very leisurely and is illustrated by the save points that take the form of stone sofas. Evil comes in the form of various shadow creatures intent on pulling the princess into another dimension. Given their form these creatures are easily dispatched with a stick or sword in simple and undemanding combat. Their appearance adds a welcome change of pace and provides a sense of unease whenever you have to leave the princess by herself.

Thankfully given the drops and dangers that lie in wait for you ICO is a joy to control and takes advantage of the analogue buttons. The game camera, which could so often spoil such a game, does a tremendous job of panning out and moving just as you would hope. The visuals are stunning but not for full-blown 3D acceleration or the resolution, rather the epic and believable world that has been created for you to discover. It won’t take you long to complete ICO if you are semi-intelligent but you won’t feel cheated because it is very much a case of quality over quantity.

The game has been tweaked for the PAL market meaning that along with an excellent 60hz option you have the benefit of more depth rendering those import copies redundant and shallow. Feedback from the American release has been taken on board along with things the team wanted to do but had to put aside to make the release date. On a second play through, enemies will appear in random places and you will be able to understand what the princess says making it worthwhile doing so. During cut scenes you will have control of the camera and both the 50hz and 60hz modes are excellent and the game comes in a nice package as the final touch.

ICO is a difficult game to pigeonhole as it combines puzzle and platform elements with a fabulous storyline without you becoming tired of any. Yes it does involve jumps, switches and ladders but in a totally refreshing way. The story and approach certainly help and because of this I’ve no spoilt any of the surprises that will await you in the castle. ICO is fantastic, a treat, one of my favourites of 2002 for sure. Sony can make decent games that don’t involve the bloated and stale car genre and here is the proof.

Score

9/10

https://gamestyle.com/202/article/review/ico-%e3%82%a4%e3%82%b3/

#FumitoUeda #JapanStudio #SonyComputerEntertainment #SonyPlaystation2 #TeamIco

ICO (イコ) – Gamestyle