Game Pile: Smash Up
Smash Up is a 2012 card game designed by Paul Peterson, with art from just a hojillion peoplem, published by the Alderac Entertainment Group. It’s a modern board game, in that you buy it at a board game store style of place, and it’s a card game in that most of everything in the box is cards, or tokens for keeping track of things on cards. Smash Up is a game that, in the context of the tabletop game niche, is the McDonalds cheeseburger of products. In the context of a community of people who turn their noses up at the excessive success and omnipresence of the Monopoly brand, Smash Up is a bit like our Monopoly, a well-licensed product that’s designed to be approachable, convenient, and efficient at getting from its shelf to your house.
It’s a game with a great hook, excellent presentation, and a robust play experience. It is by no means a bad game at all, and to call Smash Up a bad game would be like calling popcorn a bad meal. It’s just a category error.
Despite this, though, it is a game that makes me, as a game designer, itch.
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