I'm learning and making big progress in #ShukoSun now. This is a test of the blending of animations, so ignore the graphics, it won't look like this in #unity.

It's still a little rough but serviceable. Not bad for only a few hours work.

Some days I feel bad I'm so behind on #ShukoSun, but surprisingly this is not one of those days.

I'm making a game from scratch, that's not even suppose to be a thing I can do. I'll crack this animation problem by hook or by crook. #indiegame https://youtu.be/EFrZvXKQCM8

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Had a good time hanging out with the #shukosun writing team.
Had a good time hanging out with the #shukosun writing team.
Work on the #ShukoSun hologram system is still ongoing.

Test complete! She's moving a little slow but other than that I think it looks good. I made her so tall on purpose, I'm thinking this is average height for a Massoomian.

#Blender #blender3D #ShukoSun #davinci_resolve #Mocha

Used my new #Blender powers to upgrade the pistol used in #ShukoSun. I've gained a better grip at the cost of texture loss at the top. Will keep working on it.

#indiedev

If I, a freelance bum, can tell you how this was going to go down with near 100% accuracy how the hell did they not know?

The fee is still there but only for new versions of the engine.

Something they could have gotten away with if they had done it properly with almost no fuss but they went for total betrayal instead.

I won't be going back to #Unity if I can help it. My plan remains to try and make this #SteamboatWillie project in #Godot and hopefully a port of #ShukoSun.