@FedCSIS
2022, ACSIS Vol. 30 p. 501–504; http://tinyurl.com/4jhwda2d
@OSCo
I will bring #SecurityGames with me.
So, if you want to try it a playful approach to #CyberSecurity there will be sessions of games like Elevation of Privilege, Cornucopia et all
Disclaimer:
1. I distinguish between #Gamification and #SeriousGames
2. I'm not talking about digital games
#Gamification take more or less clearly defined tasks and tries to add some "fun" to them.
#SeriousGames take a problem, create a save space where the consequences are limited, and enable learning about (certain aspects of) the problem.
When I talk about #SecurityGames I'm talking about the later.
Example of #SeriousGames in the security space are Incident Response Tabletop Exercise.
I'm not principally opposed to digital games. But the ones I found tend to (IMHO) overemphasise on the digital part and underwhelm at the (collective and) semi structured learning part.
@bitboss
Would you share the story?
I understand if you don't
For #SecurityGames like #EoP I'm looking for a nice and sufficiently complete scenario. To used it with an heterogenous team which doesn't share a common system.