@OSCo
I will bring #SecurityGames with me.

So, if you want to try it a playful approach to #CyberSecurity there will be sessions of games like Elevation of Privilege, Cornucopia et all

#osco25

Disclaimer:
1. I distinguish between #Gamification and #SeriousGames
2. I'm not talking about digital games

#Gamification take more or less clearly defined tasks and tries to add some "fun" to them.

#SeriousGames take a problem, create a save space where the consequences are limited, and enable learning about (certain aspects of) the problem.

When I talk about #SecurityGames I'm talking about the later.

Example of #SeriousGames in the security space are Incident Response Tabletop Exercise.

I'm not principally opposed to digital games. But the ones I found tend to (IMHO) overemphasise on the digital part and underwhelm at the (collective and) semi structured learning part.

@bitboss
Would you share the story?
I understand if you don't

For #SecurityGames like #EoP I'm looking for a nice and sufficiently complete scenario. To used it with an heterogenous team which doesn't share a common system.

#SeriousGames

Discussing algorithm for choosing a strategy for each player in a case with multiple players playing a game asynchronously in: “An observation on pure strategies in #SecurityGames” by Marek Adrian, Gianluigi Greco.
@FedCSIS
2022, ACSIS Vol. 30 p. 501–504; http://tinyurl.com/4jhwda2d
Annals of Computer Science and Information Systems, Volume 30