Loader Object | Utilities Tools | Unity Asset Store

Use the Loader Object from The BlindEye on your next project. Find this utility tool & more on the Unity Asset Store.

So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.
Using an old arcade project in #Unity I wanted to try using #ScriptableObjects to make some random palettes for a track ! This is just a demo setup, so that's why each object has its own palette to choose from rather than inheriting from a master palette elsewhere. Check it out !