Roguelike Celebration 2026 Call for Proposals

Give a digital talk at the Roguelike Celebration on October 17th-18th 2026! Event info: https://roguelike.club/. We'll be hosting an online livestream during the Celebration. You'll have the option of giving your talk/performance live or providing a recorded version. We'll have a mix of full talks (30 minute slots) and lightning talks (10 minutes), as well as opportunities for performances that don't fit the mold of a typical talk. We are happy to again offer an honorarium for all speakers/performers – $150 for full talk slots, and $50 for lightning talks. We're excited for anything related to Roguelikes, game development, or procedural generation in general. Most of our talks tend to be developers talking about their own work, but we'd love to hear about your experience as a player, or more non-traditional art performances – in the past, we've had activities ranging from a NetHack speedrun with live commentary to a full-on procedurally-generated live comedy show. We're open to anything, so long as it somehow ties into either roguelikes or procedural generation! For more tips of what to avoid in your proposal, what details we're looking for, and examples of past accepted proposals, you can check out the guide on our website here: https://roguelike.club/cfp.html. We especially encourage diverse applicants to apply. We welcome people of any gender identity or expression, race, ethnicity, size, nationality, sexual orientation, ability level, neurotype, religion, elder status, family structure, culture, subculture, identity, and self-identification. If you have any questions, feel free to email us at [email protected]. All proposals must be submitted by June 28th, 2026. Feel free to make multiple submissions! This form should send you a confirmation email upon submission; if you do not receive one, please contact us at [email protected].

Google Docs

The Roguelike Celebration (@roguelike_con) is Oct 17–18 this year, and they're now accepting talk proposals through the end of June via the form here: https://www.roguelike.club/cfp.html

#roguelike #roguelikes #RoguelikeCelebration #TraditionalRoguelikes #gaming

Roguelike Celebration - CFP

The recording is up of @pyrofoux 's talk at #RoguelikeCelebration. I enjoyed this one, it was very thought-provoking. (My earlier post has a link to his paper with Mike Cook.)

https://youtu.be/BJ_84d7v3K4

https://mathstodon.xyz/@markgritter/115441699652652328

2025 Week 44

https://blog.lmorchard.com/2025/10/30/w44/

TL;DR: It was my birthday this week, which my BBS remembered! Celebrated by dialing into BBSes from an actual Amiga 1200 and C64. Also: evangelized Bazzite Linux for gaming, fell down a Roguelike Celebration rabbit hole of procedural generation and non-euclidean games, shipped a new release of my feed-to-mastodon tool, and bookmarked way too many things about AI hype and data centers using jet engines for power.

#weeknotes #birthday #bbs #retrocomputing #amiga #c64 #ai #webdev #data #roguelikecelebration

2025 Week 44

TL;DR: It was my birthday this week, which my BBS remembered! Celebrated by dialing into BBSes from an actual Amiga 1200 and C64. Also: evangelized Bazzite Linux for gaming, fell down a Roguelike Celebration rabbit hole of procedural generation and non-euclidean games, shipped a new release of my feed-to-mastodon tool, and bookmarked way too many things about AI hype and data centers using jet engines for power.

blog.lmorchard.com
mattdesl

High-res version of the visualization I showed in my #RoguelikeCelebration talk. (Hopefully is shows up better here!)

Source code slides, and images at https://github.com/mgritter/rogue-room-generation

Yay, weirdo programming languages at #RoguelikeCelebration

Seth Cooper on writing a roguelike with tile rewriting. #ProgrammingLanguages #Esolang

I missed the screenshot, but one of the inputs to Nifflas's music generator was random choice of "random sequences people gave him on Twitter". I love this as a way to get sequences that _feel_ random to people instead of actually being random!

The screenshot here is a totally off-the-hook sequencer that picks notes based on the Monty Hall problem, with different settings for the game -- for example, is the host evil? Does the host have to open a door at all?

#RoguelikeCelebration

Paul Dean at #RoguelikeCelebration gave a looping, nonlinear narrative about nonlinear narratives.
New games I bought from the #RoguelikeCelebration sale: "Let's! Revolution!", "Dungeon Inn", and "Star Birds": https://store.steampowered.com/curator/41222044/sale/RoguelikeCelebration2025
Roguelike Celebration 2025

a community-generated weekend of talks, games, and conversations about roguelikes and related topics