Always a pleasure to play Rick Dangerous II 😀 (with infinite lives)
The colorful graphics, the cheerful vibe and the... sneaky traps 💀
#RickDangerous #CoreDesign #RetroGaming #AtariST #Amiga #AmstradCPC #Commodore64 #DOSGaming #ZXSpectrum
And I'm still waiting for the sequel to find out where Rick Dangerous was teleported to! 🌀
To another planet? To the future? Or the past? Or another dimension? 🤪
What a cliffhanger!
🧵 2/
#RickDangerous #CoreDesign #RetroGaming #AtariST #Amiga #AmstradCPC #Commodore64 #DOSGaming #ZXSpectrum
Always a pleasure to play Rick Dangerous II 😀 (with infinite lives)
The colorful graphics, the cheerful vibe and the... sneaky traps 💀
#RickDangerous #CoreDesign #RetroGaming #AtariST #Amiga #AmstradCPC #Commodore64 #DOSGaming #ZXSpectrum
those rare screenshots of cut #GBA game are welcome companion to the "Harry Potter in your pocket" chapter.
https://www.youtube.com/watch?v=VAN-HQqqfMo
The levels in the game were made by a former Total Annihilation dev' and #RickDangerous' designer as consultant. No wonder they ended up being too hard for kids :P
Ce #jeuvidéo culte revient GRATUITEMENT sur #Megadrive ! #RickDangerous DX
Rick Dangerous est de retour, et cette fois, c'est sur Mega Drive / Genesis ! Si tu es fan de jeux de plateforme rétro et de jeux 16-bit classiques qui évoquent l'esprit d'Indiana Jones, cette dernière actualité va t'intéresser. Ce jeu, qui était à l'origine une aventure de plateforme hyper difficile développée par Core Design en 1989.
Rick Dangerous makes a comeback on Mega Drive! What’s your favorite platformer from the past? 🎮 #RickDangerous #MegaDrive #RetroGaming
#Chanson - #RickDangerous : La Quête des Trésors Perdus
Vous allez entendre une chanson dédiée à Rick Dangerous, un #jeuvidéo emblématique, parodie assumée d'Indiana Jones.
J'y ai beaucoup joué sur #AmstradCPC et #Amiga 😀
#20InfluentialGames #gamedev day 15: #RickDangerous (https://sylvainhb.blogspot.com/search/label/dangerous) on #C64 (and #nintendods )
(challenge is #20games, 1 game per day, no review, no explanation, no particular order)
#gamedev tip from Simon Phipps' interview on #RickDangerous : always start making your game with level two, because at some point you'll get bored of that level . When time will come to work on 1st level, you can come back and make it simpler.
oh ? A video interview of @simonphippsart@bsky about the #makingOf #RickDangerous titles ?
Got to see that !_!