In #CrystalCaves, there are occasional signs with boomer memes like “Kilroy was here” or “Winners don’t use drugs”. If you’ve encountered these contemporaneously, it’s time to schedule a colonoscopy

OTOH #OpenCrystalCaves’s “remaster” mode will show a set of (relatively) modern memes!

#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames

Added BONUS eggs in #OpenCrystalCaves!

A classic easter egg in #CrystalCaves. Did you ever shoot these? If you did they seem to leave random letters that are worth 100 points, but the eggs alone are 1000 points. Smarter not to shoot them right?

This is where the game tricks you! Because the letters aren't random, they exactly spell BONUS (there are always 5 eggs when they appear), and the last gives you 10000 points!

#GameDev #OpenSource #DOS #RetroGames #ScreenshotSaturday

Big progress with #OpenCrystalCaves: levels 13 and 14 are done, including the “low gravity” mechanic!

Why the scare quotes? Because it doesn’t - as you might assume - make you jump higher, despite what the sign says. Instead it means when you fire it pushes you back a bit, so in “remaster” mode the signs are replaced with “heavy recoil” or “light recoil” depending on the level.

#CrystalCaves #GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames

It's #PortfolioDay! I'm a hobbyist #OpenSource #gamedev all-rounder, I make games like #CDogsSDL and #OpenCrystalCaves

I also make #chiptune #music, #PixelArt, sometimes at the same time

https://www.youtube.com/@congusbongusgames

If you like them I have a small but growing collection at bandcamp

https://congusbongusgames.bandcamp.com

I also #blog about gamedev, #GameDesign, game music, game maps and other related topics

https://cxong.github.io

My projects are usually slow burning so follow me for updates!

New release for #OpenCrystalCaves!

https://congusbongus.itch.io/opencrystalcaves/devlog/1479607/levels-8-12-savecontinue-game

We’ve completed levels 8-12, and implemented game save and continue. Also made a quality-of-life feature where the game controls are shown to first-time players, complete with @kenney's keyboard sprites and mini-Mylo

#ScreenshotSaturday #GameDev #PixelArt #OpenSource #CrystalCaves #DOS #RetroGames

Added the option to continue in #OpenCrystalCaves. Now that most of the levels are playable and it takes about an hour to finish each episode, this feature will come in real handy!

#CrystalCaves #DOS #GameDev #ScreenshotSaturday

#OpenCrystalCaves now tracks your progress across levels, saving to disk using good ol' .ini files!

Oh and level 12 is complete. No sweat!

#GameDev #CrystalCaves #DOS #RetroGames #ScreenshotSaturday

This dev update for #OpenCrystalCaves is mostly backend for a change - working on persisting player state, including health, ammo and levels completed, which carry over between levels. For the first time this game is starting to feel like a game and less like an engine tech demo!

#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames

Another level done for #OpenCrystalCaves! Level 11 is relatively simple, claustrophobic and requires lots of backtracking in order to unlock the exit. The variety of challenge keeps a somewhat bland level interesting though, including a destructible-block section that you need to backtrack through so if you hit too many of the wrong blocks, you’d get yourself stuck. Keep your wits sharp to make it through!

#CrystalCaves #OpenSource #ScreenshotSaturday #DOS #RetroGames #GameDev

Just like that, level 10 for #OpenCrystalCaves is complete. It's not as impressive, lacking the distinct set pieces or theming of earlier levels, but it does have a cool double-moving-lasers and moving platforms section that makes you feel like a super agent

So I worked on more QoL features, like making lasers flicker so they’re easy to see. EGA games look vivid but when the background is also vivid, you can’t see the important stuff.

#ScreenshotSaturday #OpenSource #GameDev #CrystalCaves #DOS