Just like that, level 10 for #OpenCrystalCaves is complete. It's not as impressive, lacking the distinct set pieces or theming of earlier levels, but it does have a cool double-moving-lasers and moving platforms section that makes you feel like a super agent

So I worked on more QoL features, like making lasers flicker so they’re easy to see. EGA games look vivid but when the background is also vivid, you can’t see the important stuff.

#ScreenshotSaturday #OpenSource #GameDev #CrystalCaves #DOS