A tiny enhancement to #CDogsSDL - sprite variations. Notice how the plants in the screenshot are not quite identical? No? Oh well. I guess being unnoticeable is the point "( – ⌓ – )

But also, reached a milestone: we can extract the level data from Wolfstone! (It's a Wolf3D easter egg in Wolfenstein 2) Although the levels are identical to Wolf3D so there's not much to show yet, haha...

#GameDev #ScreenshotSaturday #OpenSource

Still working on backend features for #CDogsSDL but also added another UX enhancement: preview player templates!

C-Dogs always had an impressive player customisation system, where you can completely design your PC's appearance, and save these as templates for later. This enhancement previews what they look like before you load them back!

#GameDev #ScreenshotSaturday #OpenSource

Recently we released Super 2D Noah's Ark, a mod for #CDogsSDL, to little fanfare and much confusion (to be expected, it’s an obscure and quirky game). The development process was quite frustrating though, so I wrote a retrospective:

https://cxong.github.io/cdogs-sdl/other/2026/03/04/s2dna-retro.html

Mostly to vent but perhaps it’s a cautionary tale: when porting or modding a game, parts that are difficult to adapt can lead to cost blowouts

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Super 2D Noah's Ark Retrospective

Action/Arcade Game

More behind-the-scenes work in #CDogsSDL, but also another small UX feature: dust particle effect when the player slides

Sliding is a key feature of C-Dogs but is a bit hidden - you need to press the slide key while moving in a direction, and there was otherwise no feedback. Years ago I added a “sshhhh” sound effect which helped players and video footage. With the addition of particles, this also helps GIFs and screenshots. It’s subtle but does the job!

#GameDev #ScreenshotSaturday #OpenSource

After making a major release for #CDogsSDL it’s now time to lay the groundwork for the next one, so most progress has been behind the scenes, including some minor UX improvements: showing which campaign and mission to “continue”. Now when you come back to this game after a long hiatus, it’s no longer a mystery what you’re playing when you choose “continue”!

#GameDev #ScreenshotSaturday #OpenSource

Made a very special release of #CDogsSDL, featuring Super 2D Noah’s Ark, a Wolf3D mod, but in top-down 2D!

This release was almost 2 years in the making - exactly why it took so long will be covered in a retrospective soon, but for now if you’re so inclined, you can play it by getting both C-Dogs SDL and Super 3D Noah’s Ark from steam. It’s surprisingly fun!

#LongPlay video for reference: https://www.youtube.com/watch?v=EduteSjTsZk

https://cxong.github.io/cdogs-sdl/release/2026/01/31/c-dogs-2.4.0.html

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Super 2D Noah's Ark (C-Dogs SDL mod) Long Play

YouTube

Finally made a custom body for the kangaroo boss/character in Super 2D Noah's Ark - boy this took a lot of emotional energy (I'm no good at blender)!

Its footsteps sound like a spring

Also yes I know the animation is inaccurate but I'm 100% done with making these animals

#CDogsSDL #GameDev #ScreenshotSaturday #PixelArt #OpenSource

Festive hats! Recently I took a break from regular progress to make an easter egg idea I had for a while - special hats that appear on special days (opt out via game options)

#GameDev #ScreenshotSaturday #PixelArt #CDogsSDL #OpenSource

Completed the bear boss in Super 2D Noah’s Ark, as well as the end “cast” level, where you meet all the animals that you brutally murdered I mean gently put to sleep. It is just a room with all the animals

And that means the game is almost complete! I still have to go back and make the kangaroo though :(

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Working on the final boss of Super 2D Noah's Ark: the bear! Scary as this sounds, because the game's bosses are reskinned from Wolf3D, this boss replaces mecha hitler, with... a bear that hides in a bush, which makes this unintentionally hilarious, because the bush moves with the bear, like some sort of ghillie suit

#CDogsSDL #ScreenshotSaturday #GameDev #OpenSource #PixelArt