RPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyer
#RPGGames #BaldursGate #JoshSawyer #ObsidianEntertainment #PillarsOfEternity #FalloutNewVegas #GamingHistory #GameDev #RPGCommunity #GamingNews #ClassicRPGs #CRPG #GameDevelopment #VideoGames #RPGRevival

Hey all, been a bit huh. Had some things happen irl, got some plants potted and growing in my lil greenhouse, some tomatoes, potatoes and peppers. Anyways im back for another round of Midnight Gaming and we'll talk about a couple of rpgs here.

Now to clarify, these are games that were on xbox game pass and since the BDS boycott highlighted Microsoft to be included due to their funding towards genocide, I would like to clarify that for the sake of this review I have not given any money to microsoft at all. My brother-in-law has an xbox game pass subscription on his account and that was where I played these games.

Now without further ado. from the 5th of May to the 11th, I played the Oblivion Remaster and Avowed so lets talk about those 2 and some news.
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I loved the hell out of Oblivion when it first came out, this was one of my first elder scrolls games I played. Cyrodiil was such a wonderful place to explore with the forests and open coasts, to the dank dungeons and ruins to explore. The various quests were memorable with examples like clearing out a ship of ghosts, entering a painting world, collecting ayelid relics for a rich elf and hell that whole deal with the paranoid elf over in skingrad. Theres the factions with their own storylines and characters, theres the main quest which i… never actually completed past kvatch. Theres the knights of the nine and the shivering isles expansions which I never owned as a kid unfortunately.

But the game was truly great, so surely with the release of a remaster recently, I should be happy and love it right? Its a game from my childhood now with better graphics and fixed leveling. Isnt that great?

Ehhhhh…. its… fine.. i guess.

Listen, I dont think theres anything inherently wrong with the remaster, its fundamentally the same game as it was in 2006 with a few fixes and better graphics. Its just that I personally dont think this is the most definitive way to play Oblivion, on PC atleast.

Does the original game not play nice on modern pcs nowadays? Theres guides you can look up to make it run better on modern hardware. Are the graphics looking a bit too dated? Theres graphic overhauls available on sites to make the game look incredible. The level scaling was fucked? Yeah folks have created fixes for that over nearly two decades since it released. Theres a bunch of mods for og Oblivion that revamps a lot the games mechanics, pretties up the graphics and adds in new quests, items, dungeons etc. If your just on console then on xbox atleast, you could still play og Oblivion on game pass, then again the remaster is also on game pass so its kind of moot point in that regard.

To be honest, it feels like any changes that the remaster makes to improve the game already have equivalents available for free on sites like nexusmods. Outside of consoles, I dont see much of a reason to pick the remaster over the og since you can still get the original Oblivion with all its dlc at a fraction of the remasters price, follow a guide on how to patch it to run well on current hardware, download Wabbajack or Vortex and download a collection of mods to start your Oblivion playthrough with all the improvements, fixes and overhauls you could want.

Or just wait for Skyblivion. The fan-made project to remake Oblivion for Skyrim? Yeah thats coming out this year too. And Bethesda seems to know this too since they gave that team copies of the remaster and talked positive about the fan project on social media. But to be honest, I cant help but feel like this generating of goodwill and positive pr is solely to cushion the blow when they update skyrim and break the modding right as Skyblivion is set to release. Because they did that with fallout 4 when the fanmod Fallout London was about to release, a project that has you in apocalyptic england with all the style and charm that the fallout series has. Now the only way you can play that mod is to downgrade your copy of fallout 4 to an older version. They did it once and they'll no doubt do it again. Mark my words. [Future ej here, skyblivion is still yet to come out and the dev team that did the obilvion remaster fired a bunch of their staff and is doing ai :/]

Getting a bit sidetracked here, so to refocus onto the remaster, yeah its Oblivion and Oblivion is good and the remaster does have some notable improvements. A lot of the enviroments look great and the new character models have a lot of detail packed into them. They revamped some skills to have new perks such as acrobatics now introducing a dodge move you can do. Those are atleast the good parts i've noticied in the remaster, but I have noticied a few things that are a bit…. strange.

For one they added new npc voices into the game which is fine in concept. I mean Oblivion is kinda noted as having so few voice actors that you often hear 2 npcs talking to each with the same voice. Thing is if you played Oblivion before then you're probably already pretty familiar with the voicecast. Its just something you accept and dont think too much on, some guys gonna have the nord voice, this guy will have the imperial voice and this one will have the khajiit voice and on and on with a few notable exceptions such as the emperor and LaChance. So when your playing the remaster and you come across an npc with one of the new voices, it might catch you a bit offguard like it did me. Not to say the voices are bad, its just that I instantly know that its new and it takes me out of the experience a lil bit. But thats fine if its just some guards and a few of the new generic npcs added to towns. Except, some of the old npcs had their voices replaced so it kinda creates a bit of conflict between my memories of the game versus the remaster. I did the quest with the bloated float and dealt with the first threat before rescuing the orc bouncer and I get hit with a bit of whiplash upon hearing him in a different voice. Its a bit jarring but i'll admit, this nothing more than a nitpick.

But then we come to the graphics which as I've said look nice and well detailed but I cant help but notice it looks like it lost some color. It feels like a filter is applied to make everything look a little bit duller, maybe because it looks more realistic I guess? Honestly I chalk it up to Unreal Engine 5 which is the engine that this remaster is running on with all the og files, kind of like how Daggerfall Unity and Open Morrowind work. But then there are some hiccups with the engine that i've noticed. For one when loading into an area, npcs tend to fade in rather then just appear which is a bit odd and then theres the water where if you have a weapon unholstered and look at it, the reflections for some reason think the weapon is the same size as the buildings. But again, these are just some nitpicks, not much if major criticism is it? Well….

One big thing that this remaster touts as a selling point was how the levelling and level scaling in this remaster were "fixed". The original had it so that there was a chance you could screw yourself if you level up too much. Either because you didnt level up enough of your skills to qualify for the +5 attribute bonuses those skills relate to or because you level up too many times and now the enemies are too spongey and hit you hard on your ass. So howd the remaster fixed it? Well they changed the levelling so now you have 12 points and can choose 3 attributes to increase. Definatly a good change, gives you some autonomy on how to improve. So why'd they decide to make it so that both major AND minor skills contribute to leveling progress?? Used to be that leveling major skills would cause you to level up but now minor skills too? You end up levelling faster than before and can encounter higher level enemies much earlier. Why did they change it like that?? If you regularly sleep to cash in those levels, you run the risk of the enemies outpacing your equipment leaving you a bit underprepared. But you know, its not the end. You can still manage just fine….. on adept difficulty atmost. If you play on expert or master then congrats, the damage you deal is reduced heavily meaning enemies will now feel spongy while…. hitting you… hard. Wait wasnt that the same problem that og Oblivion had? Did we end up going full circle? Thats honestly weird the way they did this, but its not the worse thing that irks me about this.

One of the best reasons I think for a remaster of oblivion as well as morrowind, fallout 3 and new vegas is if they include the modding tools that fallout 4 and skyrim had on consoles. They might not be incredible compared to pc and the whole creations thing of paid mods does create some controversies, but you cant argue that allowing mods on consoles is a bad thing. So why didnt the oblivion remaster have that? Is it ever gonna have anything like that on consoles? Just seems like a missed opportunity to allow people on consoles to inject some mods into oblivion and yet, nothing of the sort exists here.

To be honest, Im not feeling this remaster. I love oblivion and all the good times I had exploring Cyrodiil will stay with me till the end of days but this remaster was not to my opinion the best way to revisit those memories. It looks less like Elder Scrolls Oblivion and more like one those "This is what "x" will look like if made today" videos. This is Oblivion if Todd Howard decided to hire that man. I don't recommend this and I think most people being excited about this might reconsider once the nostalgia honeymoon wears off. But that is solely my opinion. I think that if you wanted to play Elder Scrolls Oblivion, there were better options available to you atleast on the PC. On console theres definatly an arguement to be made and at the end of the day, its oblivion. Cheese and all.

So next we have Obsidians Avowed, an rpg where you get to play as a clicker from The Last of Us and you get to have Garrus Vakarian from Mass Effect as a blue fishman.
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So Avowed takes place within the same universe as obsidians crpg series called Pillars of Eternity and has you playing as a godlike, essentially a messianic figure working as the envoy for an emperor of the Aedyr empire and being sent to a locale known as the living lands to investigate a sort of magical plague known as the dreamscourge.

So what got me interested enough to play Avowed for this Midnight Gaming? Was it because its an obsidian game, a developer that carried a lot of notoriety for games such as new vegas? Was it because I played the pillars of eternity games and wanted to visit the world in an open rpg? Was it because it was on game pass and I figured Oblivion and it were similar so I lunked them into the same post?

No, never played POE and no. It was because after trying to search on Youtube to see if the game was fun and instead being met with a wave of political tangents that I found on social media a video of someone playing Avowed where they casted a spell with a grimoire on one hand and shot a flintlock pistol with their right hand. And that got me very interested to play it because…. gun wizard…… GUN WIZARD!!

How many fantasy rpgs have guns and magic in them and how many let you wield them both? Like thats an easy sell for me, let me play a wizard with a glock. So yeah starting off Avowed you get shipwrecked on the way to the living lands, you go through the tutorial and end up at the first major area before picking up your fishman and start exploring/doing quests in the first area. So initial thoughts? Lotta mushrooms about.

Given i've never played Pillars of Eternity, a lot of the established worldbuilding is gonna be completely over my head so its all down to this game to explain to me what the hell is up in this world and what a godlike actually is. So apparently a godlike is someone who was "touched by a god while still in the mothers womb and is bestowed with that gods essence" and these godlike tend to be in commune with the god who chose them. Except you, you never knew which god chose you so you ended up being on your own until the emperor saw use in you. Its not until you get onto the living lands that you start to hear godly voices reaching out to you, implying that your god is on the living lands and is trapped there. So that, along with investigating and stopping the arcane version of covid is pretty much the hook for this games story. Me though, I just wanna see how many people and creatures I can freeze with an ice spell, stick my gun onto their forehead and ask them "do you believe in god" before shattering them with a point blank gunshot.

Feels like a good time as any to talk about the combat huh? Yeah honestly, combat feels good in this game. You have your melee options with swords, hammers and axes as well as spears with all of them having 1 handed and 2 handed flavours. You got bows, pistols, wands and rifles for ranged options and you have grimoires which you can cast spells from when you equip them on your hand. You also have a dedicated throwables key with different elemental explosives you can find or craft in the world, you can pause the action to access an action wheel much like mass effect where you can use abilties, tell your companions to use their abilities and use any items or equip any throwables you have on you. Blocking and dodging are your means of defense and theres a lil bit of sekiro here where enemies have a yellow bar under their health representing stun which rises when they take damage, with some different weapons and abilities raising the bar quickly, and once full they become stunned and you can do a sort of cinematic attack for big damage. Since i'm regulary using a pistol I get a scene where I aim down the sights of my gun, aimed squarely at the stunned target and fire a big shot which, i mean, thats just cool as hell.

Now is this a good game? Well from what i've played in the 1st region surrounding the city of paradis, its alright but its also not incredible. Its mostly just, ehh, how do i explain it, the combat loop and general exploration of the enviroment is great but outside of that, in the downtime its just…. fine. Conversations with npcs is the traditional affair of picking a response and hearing dialogue which is mostly serviceable with some good bits here and there but thats it really. Out of all the quests in the 1st region, i think the only two that really stood out was the one where you search for an expedition team and come across another godlike and the other involving the mermaids den. Again its just the 1st region but then it occurred to me what the issue im feeling is.

You remember The Outer Worlds? I did a midnight gaming post on that game and my thoughts on it were it was fine enough but was mostly a game that walked, a nice enough walk where people were expecting it to run. And thats mostly down to the games marketing outright saying that the game was by the creators of new vegas. Avowed hasnt tried to invoke anything like that but that hasnt stopped people from comparing this game to the elder scrolls even though its not the elder scrolls, having none of the similarities of that series other than being fantasy rpgs with a first person view. Atleast if you played the pillars of eternity games you might feel justified in feeling disappointed with Avowed given how you're going from a crpg where you have multiple ways in building your characters, different ways to approach quests and several novels worth of text to this. I remember a segment in a magazine talking about the deadfire expansion for pillars 2 and showcasing a pirate stronghold and all the multiple ways you can influence the enviroment there to accomplish your goals. Avowed doesnt quite have that flexibility in its quests and world but to be fair, when isolated from pillars and the elder scrolls, on its own Avowed feels on par with Outer Worlds in being a fine enough walk of game atleast from the 1st region alone and when I play this game more after this review, i'll see if it maintains that pace or if it manages to improve to a powerwalk or even a jog.

So I think its fine, not great just fine, so what about other folk, hows the general consensus on this game? Well I checked up on the steam reviews and the metacritic user scores and I can report that at the time of writing this, Avowed on Xbox has a 6.9 (nice) user score of 643 reviews, 59% being positive. On pc the user score is 5.6 with 364 reviews and 42% being positive. On steam it has a mostly positive rating with an all time score of 77% and 9,024 reviews. Not too bad scores, seems above average with a lot of the positive reviews reflecting on the games combat and exploration carrying the game were things like the story and dialogue fall. A 7/10 game overall, which is fine but not deserving of the full asking price. A game you'd want to wait for a sale before picking up. Also dont buy the deluxe upgrade, its overpriced garbage and the fact that they sold the ability to play the game a few days early is genuinly awful, even if its mostly Microsofts doing.

But then thats one part of the story aint it? If you have searched Avowed online, you got exposed to some real shit. And I suppose I cant talk about this without mentioning the elephant in the room….. BUT FIRST!!!

NEWS ROUNDUP!!!!

First up on the roundup some news on emulation and lost media with the original version of star fox adventures getting some recompilation on the way. So on the nintendo 64, the dev team known as Rare has made some incredible games on that system with banjo kazooie, conker and perfect dark to name a few of the games they made during one of their more prolific periods in the history of their company. One of the games that didnt quite make it was a game called Dinosaur Planet which eventually became the Star Fox game that introduced Krystal, the blue fox of every furries dreams, best known for her cameo on Half-Life 2. Well the original version of Dino planet has a fanproject ongoing to try and recompile the early beta version for folks to experience. Your article is right over here
(https://www.timeextension.com/news/2025/05/rares-cancelled-n64-title-dinosaur-planet-is-getting-the-recompilation-treatment)

So a post came up from Chris Bores generally known as the Irate Gamer, one of the many, many, many AVGN-Clones that have popped up back around the early 10's, and in that post hes announced officially that he'll be retiring, with one big project coming up as a send off.

Over on Eurogamer, an article mentions that Hideki Kamiya, known for Bayonetta and a very straightforward block policy, has answered on his show on youtube that he'd love to do the remake for Devil May Cry 1 which was pretty much the genesis of a spectacle fighter game, a sort of hack and slash game where you do stylish combos on various enemies. Im sure some folks would like to see a remake of DMC with kamiya leading it but for me, what interests me is what was also mentioned in that video according to the article. "Kamiya said, "With today's technology and game design approach… I'd want to remake it from the ground up. If that ever happens… well, I don't think seriously unless it's really happening, so right now, I don't have anything in mind. But if the time comes, I'll come up with something. That's what I do! So Capcom, leave it to me! Also, let me handle Viewtiful Joe too!"". Yes Capcom, let kamiya do Viewtiful joe, let him, please, capcom Please, Please PLEASE LET ME SEE MY VIEWTIFUL BOY!!!
[Future ej here, the link on this is broken so its been removed here]

Finally over on rockpapershotgun, we see an article dicussing Mobius Digital of the outer wilds fame, not to be confused with the outer worlds, announcing that they have started work on a new title in an update page for the outer wilds, where they also mention that no more updates is coming to the game. Thats it really, maybe its a sequel, maybe its a different space game, maybe its got nothing to do with space. Who knows, all thats known is that they are working on a new game and thats that. Yep.
[Future ej again, yeah same as before, broken link and all]

NEWS ROUNDUP OVER!!!!

Ok, I didnt want to talk about this. I wanted to keep politics out of this series but eventually I will be forced to discuss it so here we go.

For as mocked, as lampooned, as memed upon as it was. As much of a bad take as it was. In all fairness, as much as it pains to admit.

The IGN review for Pokemon Omega Ruby and Alpha Sapphire saying that there was "too much water" was, technically speaking, a more valid criticism than it was to say Starfield was bad because it had pronouns.

Oh god I felt sick writing that. That felt really bad, I can almost feel the death threats and pitchforks a coming. Oh lordy this is gonna bite me in the ass. The only thing I can do now is try to provide clarification and hope they go easy on me.

So, am I saying it was a good take? NO! ABSOLUTLY NOT! It was a laughably bad take, it was weird to mention it and given the review was a 7.8, it raises a lot of questions as to whether it was just a joke or if the reviewer was being serious. That to them there was too much water on this game and that it was enough of a drawback to dock points off the score for it. And did the editor read the review and agreed with it or did they assume it was a joke or did they just not care and greenlit it anyways.

It was a bad take, and people reacted to it as you'd expect. So why would I say that there was perhaps some validity to this take? Well, how much water do you think there is in Omega Ruby/Alpha Sapphire?

Well i'm gonna refer to information from the site Bulbapedia so lets try and get a rough idea on that. First off, Hoenn is based on the island Kyushu which according to wikipedia "Kyūshū is the third-largest island of Japan's four main islands and the most southerly of the four largest islands" so ok, theres definatly some water there. Now within Omega Ruby/Alpha Sapphire theres various towns, routes and areas in the Hoenn region and going by what I can gleam from bulbapedia and some ingame maps.

![media-3]

To my understanding,

11 out of 16 settlements have water in them.

10 out of 20 landmarks have water within in them.

29 routes within OR/AS have water within them and all 5 of the OR/AS exclusive areas have water in them.

Now, Pokemon tend to grouped into one or two different types, each having a resistance and weakness to another type and out of the 211 that can be caught within this game, 46 have water as a type either as solely water or a mix of water and another type.

There are quite a few moves that are a water type move such as bubble beam or hydro cannon, but theres also the move known as Surf which lets you travel across water and not only that but in some areas that have deep water, you can use the move Dive to go underwater and explore the ocean floor.

Out of the gym leaders you need to battle to obtain a badge from, Wallace is the water type gym leader who awards you the rain badge.

And one last point to make, the games storyline involves the gangs Team Magma and Team Aqua with their conflict being a disagreement over whether there is too much water or too little water with Omega Ruby having Aqua as the antagionists and Alpha Sapphire having them as protagionists.

Yeah, its fair to say that water does have a pretty hefty presence within this game, enough that you could technically say, from a purely subjective point of view I like to clarify, that there may infact be too much of it. Not that it would be a good point mind you, at best its just a nitpick but the game has enough water within its enviroment and its mechanics, to have a significant enough presence to allow that nitpick.

Same cant be said for a certain criticism that was levied at Starfield.

So when Starfield launched, a big stink was made over the fact that the game had pronouns. Ok, and? It came free with your english language. No thats not it, its because you can select your perferred pronouns and instead of having male and female genders, you have body type 1 and 2, even though it was litterly just male and female just renamed different. In starfield when you create your character, selected your background and traits, once you hit finish you will be prompted to name your character and on that screen there is a button on the bottom of the popup window for "pronoun" which lets you change your pronouns from the default ones based on which of the 2 body types you picked, 1 for male or 2 for female. You could just ignore that button, name your character and move on. The game does not force you to pick a pronoun, you have to voluntarily choose to press the button and bring the selection up, otherwise it'll use the defaults.

Now, what effect does any of this have on the game. Well, if you walk past or directly talk to an npc, they may just refer to you with the pronoun you choose…..maybe. To be perfectly honest I dont remember much about Starfield because it is such an unremarkable game. I remember seeing it be revealed and thought to myself "No Mans Skyrim" and it wasnt until I saw there was an m1911 handgun you can get ingame that I decided to try the game out on game pass. I shot some enemies with a futuristic p90 and noted how it took nearly 2 magazines to do half of their health, and then got the m1911 from my video game parents and noticed it took 3 shots to outright kill an enemy. I then pondered why folks in the future even bothered switching from regular bullets unless Nerf somehow owned a monoply on arms manufacturing.

The last thing I did was shop around on a planet for a spaceship part to hide a piece of contraband I wanted to sell before I decided to play something else and never bothered to return, eventually forgetting about it.

Now I did start up a new Starfield save to get to character creation and to verify the pronoun thing and sure enough, completly and utterly ignorable. I checked online to see if anyone has noticied any other effects the pronouns have, nada, zilch. Outside of maybe some npc dialogue, theres nothing else that your choice of pronouns will effect during a playthrough of Starfield. Now during that initial playthrough I went with they/them to see if anyone would refer to me as such, in hindsight this was pointless since I wouldnt be able to tell if an npc uses the gender neutral term because I choose it or because it was simpler and less expensive than re-recording for each pronoun.

To be honest, Starfield was a generally plain as hell sci-fi, mostly because they dont have any cool alien races you could converse with (and romance). You pilot a ship, explore planets, maybe research tech and perhaps build an outpost. There was maybe a new game+ system in there that was….unique. I dunno. The only thing I believe choosing pronouns actually did for that game was made it so that the game stayed relevant for maybe another day before eventually being forgotten. The controversy over that was honestly not worth the spit and hot air.

So yeah, on a technicality, "too much water" was, in my opinion, a more valid critique compared to pronouns because the formers point of criticism had a significant enough presence in its game whereas the latter was largly insignificant and completely forgettable, much like Starfield itself.

So you might be asking, EeJay… the hell does it have anything to do with Avowed?

Well… just that gaming discussion nowadays sucks shit I guess.

Any time a game comes out, theres a good chance the first few days is gonna be swamped with videos and comments spouted by some love child of Alex Jones and the Angry Video Game Nerd, often in their late 30s to 40s, spewing hot air and outrage over some conspiracy theory relating to video games. A crowd who demands that politics stay out of video games yet cannot seem to keep games out of politics. A crowd if they hear you speak favourably towards a game they decided to hate, will proceed to harass and accuse you of being bought out or having some sort of mental illness because why else would you possibly like this slop unless you have brain damage. A tar pit of cynicism that'll look down on a game for looking like a 10+ year old game yet will fawn over a game that is litterly 10+ years old but has bee sold again with a shinier coat of paint, talking about how it exposes the gaming industry and that its a new standard of how a game should be remastered, before changing their minds and calling it woke censored slop because they noticed it uses body type 1 & 2 in the character creation and that the female models breasts are 2% smaller than in the original.

What can I really say about it other than the fact that it takes no effort to get pissy about shit? Like I could do it, I can buy a microphone, puff up my chest and talk complete disgenious garbage for several hours. Talking about how the games industry sicks, games suck, the woke left sucks, concord sucks and how sweet baby sucks. I could do that with several videos all having titles like "X is SEETHING" or "WOKE Y TOLD ME TO GO FUCK MYSELF (gone sexual?)". I could probably build a following that way, I could maybe make enough ad revenue to afford…. I dunno a large meal at wendys? I could do all that, it wouldnt take any effort to follow that path, to sell my soul that way…. but is that really a way to live? Is that really how I want to be remembered? As just another loud voice amongst the outrage choir. To wear such a bitter, angry persona solely so I could make ends meet? To create something to be consumed by algorithm in return for pennies and clout? Wheres the fun in that? Or is having fun suddenly woke?

Video games are fun. They ought to be. As a form of entertainment they ought to be entertaing or at the very least, not boring. Having the best graphics, stories, music and so on doesnt really mean much in the end if the game just isnt fun to play. If its frustrating or boring to play throughout the whole experience. And theres a saying by former president of Nintendo of america that has stuck with me to this day:

"The game is fun. The game is a battle. If its not fun, why bother? If its not a battle, wheres the fun? Its a test that you pass or quest that you fail. A race against time. Fun and battle, always locked together, but the game is also something else. Its a journey. A passport to new worlds. Maybe even, an odyssey. A look, a feel, an exploration. Close your focus and open your mind. Yes the journey requires the right ticket, but in the end its not just where you can take your game. Its where your game can take you." - Reggie Fil-amie

For as long as I can remember, I have a fascination, a passion and a love for video games. I love the genres, I love the adventures and I love how people from all walks of life can have a different experiences with each game. You will never find something that can grab my attention better than anything related to video games. I know that nowadays it feels easy to just be cold and cynical about the games industry and everything in life as a whole, but at the same time, I feel that it is also quite redundant since theres no shortage of misery in this world.

Outside of a significant event happening like with Crime Boss Rockay City or Deathspank, this is more or less the only time I'm gonna talk politics on this series. I know that for most people they already get enough world weariness from social media alone so I wont bother mentioning it here If I can help it. My only aspiration to how I want to be percieved in this sort of read-only online gaming discussion is something akin to homer simpson when he first became a food critic, loving every bit of food he reviewed and recommending them all to the point a lot of folks in springfield end up gaining weight.
![media-4]

So to summarise:

Oblivion is a fantastic game thats wonderful to explore, with quests and adventures that tantalise the spirit. Its good enough to become game of the year…. and it did… when the golden joystick awards awarded it back in 06. The remaster has some nice graphics but it also makes a few misteps, some kept from the og and some that are new to the remaster, and at the price they're asking, you could find a better Oblivion experience elsewhere and for cheaper atleast on PC.

But I mean. Its still Oblivion at the end of the day. And if you're deadset on the remaster, by all means go for it. Im just a guy on the internet, im not your dad. Do whatever sounds fun to you.

Avowed is fine enough so long as you dont have a tar pit yelling in your ear. Theres enough to enjoy here if you just want an acceptable yet unremarkable fantasy rpg to occupy your time though i'd recommend waiting for a sale to pick it up rather than pay the full price. Despite some flaws, its still a single player offline game that isnt a games-as-a-service product so it stands head over heels over half of last years games.

So thats that for this edition of midnight gaming. Feel free to leave feedback and game suggestions and just remember.

If nothing else, have some fun when you can because if you cant have that in this life.

Then why bother?

GLHF


#midnightgaming #gaming #video-games #the-elder-scrolls #oblivion #avowed #obsidian-entertainment
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Fallout season 2 has appeared at Gamescom Opening Night Live, ahead of its December debut on Prime Video.

Rock Paper Shotgun
The Outer Worlds 2 Goes “Much Bigger and Deeper” Than the Original, Says Creative Lead
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Grounded 2 modding kicks off with cockroaches dressed as clowns, which is good for bugphobes, so long as they aren't also circusphobes

Grounded 2's early mods have started to arrive following its release, and one of them gives cockroaches party hats.

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