Had a day off today and used the free time to implement "take", ""drop" and "inv" (inventory) for that #text #adventure #game skeleton I'm occasionally tinkering with.

On the #Commodore64 I use #durexforth, but the same code also works on the #MyNorMy4th and with #gforth and I plan to get it to work on the #Minstrel4d as well.

I still use just a two-word #parser at the moment but I'm already looking into ways of expanding that (will not be as great as Infocom but better than it is now).

#forth
#retrocoding

@Wintermute_BBS oh no, now I'm looking at the #MyNORMy4th... it supports STEMMA QT and Qwiic, that's a neat feature!