Our game, #Maskies Ice Cream Parlor, is being developed using the #haskell programming language. Our developer just released this statement on the bird site:

> On November 4, 2020, Simon Peyton Jones announced the #HaskellFoundation: https://haskell.foundation
to broaden "the adoption of #Haskell, by supporting its ecosystem of tools, libraries, education, and research."

We're pretty happy to see that!
I just looked at the size of prose module in my #Maskies game: it's about 82K. Some of that is repetitive haskell boilerplate that I probably should factor out. But my word, that's more prose than I've written in quite some time. And I'm only 75% done. I just impressed myself.
Work in progress: a clay #sculpture of the first #animatronic character for the #game Maskie's Ice Cream Parlor. Character design and prototyping by T.R.Veltstra.
#crafts #Maskies #Trove
All #unittests succeed for #Maskies, the text-adventure horror survival #game designed by my kid and programmed by yours truly. The #haskell source code is available as #FOSS over at #sourcehut:
https://sr.ht/~aev/maskies
maskies: A horror survival text adventure

The last thing I want to be adding to #Maskies is #unittesting via #gradle. I was forced to learn Gradle because that, at the time, was the only build tool supported by #AWSCodePipeline. They now support others too. Gradle was difficult to configure and force into my use cases. It really didn't like mixed dependency repositories back then. It got much better at that over time. And it still won't let us publish to a network file location that is authenticated via #activedirectory.