Linear Memory (2024)

A prototype version of my piece Linear Memory running inside a https://thi.ng/genart-api sandbox on a Motorola phone, connected to a custom early prototype Layer square screen...

The animation consists of dozens of layers of semi-random multi-scale pixel patterns, slowly scrolling in different directions, updating/rebuilding themselves, creating an endless, constantly changing tapestry of complex colorful patterns.

#TextureTuesday #LinearMemory #GenerativeArt #AlgorithmicArt #AbstractArt #Art #Pixel #Pattern #Glitch #Color #GenArtAPI

Similar to my #LinearMemory piece from last year (check the hashtag for references), these current #Actiniaria explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 & Rec.2020 color spaces. The intensity (and subtlety) of some colors & combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...

Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...

"To understand a program you must become both the machine and the program." — Alan Perlis

(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)

#ThingUmbrella #GenerativeArt #AlgorithmicArt #NoAI #Boids #Color #Video #Animation #TypeScript #WebGL

Wrote a small script to use `ffmpeg` to create a looping slideshow from an image sequence with crossfades between images. Output either as MP4 or GIF, configurable durations & transition speeds, support for extra post-processing & other args... Needs https://thi.ng/transducers for composing the complex filter pipeline, then can be run via https://bun.sh or similar... Maybe some will find it useful too! :)

https://gist.github.com/postspectacular/8bb6893f9288b65f6488779a0e538d46

(Ps. ffmpeg seems to use quite a bit of RAM for this [at decent resolutions], so try to keep number of input images <30, YMMV of course...)

#ThingUmbrella #LinearMemory #Transitions #Video #ffmpeg

Lightweight transducer implementations for ES6 / TypeScript

thi.ng/transducers

I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

https://drive.google.com/drive/folders/1y1WWZmQjIsbD5lmlPg0jpQmrLLCv2yCB?usp=sharing

Enjoy!

#Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

20240705-linear-memory-preview – Google Drive

As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

https://drive.google.com/file/d/18-8l2PtnypPXGJjBpsui-0i9yCbrHK5p/view?usp=sharing

At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

#Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

20240704-linmem-1720088325167-rec2020.mp4

Google Docs
Wide Gamut Color in CSS with Display-P3

Display-P3 color space includes vivid colors that aren’t available in sRGB.

WebKit

More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with https://thi.ng/color, https://thi.ng/pixel & https://thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

#ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

Array-based color types, CSS parsing, conversions, transformations, declarative theme generation, gradients, presets

thi.ng/color

Linear Memory. More WIP, more params & mapping out the terrain...

#LinearMemory #RingBuffer #GenerativeArt #Art #Color #Texture #Pixel #MemoryMapping #Complexity #Emergence #NoAI

Linear Memory (WIP), variations on a theme... exploring the terrain. Impressed by the resulting complexity, considering the simplicity of the system/setup...

(edit: update tags for organizing)

#LinearMemory #GenerativeArt #Procedural #ProcGen #Art #Color #Texture #Pixel #MemoryMapping #Complexity #Emergence #NoAI