Discovered today my libre graphics talk of last year, about the zine_maker. Showcasing the python code and some Q&A at the end:
https://conf.tube/w/tznNf17bm1byg74jMa4sdK

#lgm2021 #libregraphicsmeeting #creativecoding

LGM 2021 - Zine publishing with FLOSS by Mara Karagianni

PeerTube
pinball-ubuntu-core-20-rzr #Pinball #LGM2021 #UbuntuCore on #RaspberryPi @ https://purl.org/rzr/pinball

PeerTube
https://conf.tube/videos/watch/playlist/de80c7f6-d10e-402c-b107-bb402b3eefb0?playlistPosition=17&resume=true#pinball-lgm2021# #LGM2021 video has been published to #peertube , there I share some hints about designing your own table or improve ours using #FLOSS tools of course like #inkscape or #gimp and more
Libre Graphics Meeting 2021

PeerTube

The current talk is a collection of arguments in favour of foss projects having a better technical and legal framework for letting people donate and pay for foss development.

It goes through several pitfalls and arguments, such as 'what if the sponsored idea is bad', etc.

#LGM2021

and if you haven't been following #lgm2021 has been ongoing with many interesting talks and demos. https://libregraphicsmeeting.org/2021/en/index.html

#artWithOpenSource

Libre Graphics Meeting 2021

Current speaker is showing off their tool for assisting in creating webtoons, made with Godot. I am strongly reminded of the newgrounds flash period.

#LGM2021

pinball-ubuntu-core-20-rzr #Pinball #LGM2021 #UbuntuCore on #RaspberryPi @ https://purl.org/rzr/pinball

https://purl.org/rzr/pinball

current talk is from a guy whose design studio is using only free software, and he's showing the different kinds of projects his studio has done, and how they use open source software to do product images and motion graphics.

It's always interesting to listen to people telling how they use their tools.

First time I hear of fspy, though...

#LGM2021

... current talk is about a guy who decided to use CSS files as an input for a midi synth to create procedural beats.

Not sure if this beats the talk I attended once of a guy who was using houdini to compose music.

(Both were 'yay procedural music', but the houdini using guy was trying to solve the problem of regular software not being stable enough, this guy is trying to get music whose procedurality is directly linked to the visuals)

#LGM2021

The current talk is really cool (a couple of people who do online live (multi-stream) performances and shows and pieced together a whole technology stack), but I couldn't follow half of it because I was trying to solve a broken build that just had happened D:

One thing I did catch and was surprised about is that HLS streaming is apparantly kinda bad for live performances because it accepts minor desync between audio and video streams too much. Never considered that!

#LGM2021