I think I'm gonna pull back on scope for #KoboldKwest, at least for now. I want to get the game in a playable state, and then I'll worry about extra features.
So for now that means extra stat systems are getting canned. I'll keep weapon/skill/health upgrades, since those are easy enough to implement. Upgrades requiring extra math and logic are getting dumped for now.
So for now that means extra stat systems are getting canned. I'll keep weapon/skill/health upgrades, since those are easy enough to implement. Upgrades requiring extra math and logic are getting dumped for now.



