In this developer interview, @SquareEnix and @acquire_pr talk about Octopath Traveler II and how they revisited and expanded upon the fan-favorite JRPG series with #UnrealEngine.

https://www.unrealengine.com/en-US/developer-interviews/octopath-traveler-ii-builds-a-bigger-bolder-world-in-its-stunning-hd-2d-style
#JapanGamesWeek #GameDev

Original tweet : https://twitter.com/UnrealEngine/status/1636759298805211138

This week in celebration of #JapanGamesWeek, our Inside Unreal guest from the development team of @hifiRush will share the experience of prototyping their first game using #UnrealEngine and the sage advice learned from the process.

Tune in at 7:00 PM ET to catch the show.

Original tweet : https://twitter.com/UnrealEngine/status/1636427113828868097

تغريدة / Twitter

Twitter

🎮 Get your game on with @hifiRush!

Find out how Tango Gameworks used #UnrealEngine's Animation Editor and Editor Utility Widget to create this retro-futuristic rhythm-action game.

Check out our latest developer interview: https://www.unrealengine.com/en-US/developer-interviews/hi-fi-rush-was-inspired-by-shaun-of-the-dead-and-futurama
#JapanGamesWeek #GameDev

Original tweet : https://twitter.com/UnrealEngine/status/1636398039731404800

<em>Hi-Fi RUSH</em> was inspired by <em>Shaun of the Dead </em>and <em>Futurama</em>

Developer Tango Gameworks talks about how Blueprints, UE’s Animation Editor, and the Editor Utility Widget allowed the studio to create the unique rhythmic action gameplay. 

Unreal Engine

Unreal Engine’s low cost of entry made early development on @UKIYO_info possible.

Read our interview with the founders of @seaknotstudios and @FREAKYDESIGNINC to find out how: https://www.unrealengine.com/en-US/developer-interviews/why-ukiyo-is-a-casual-game-about-escaping-a-japanese-virtual-reality
#JapanGamesWeek #UnrealEngine #GameDev

Original tweet : https://twitter.com/UnrealEngine/status/1635719609255854085

Why <em>Ukiyo </em>is a casual game about escaping a Japanese virtual reality

<em>Ukiyo</em>’s Epic MegaGrant introduced devs to Japan’s indie game scene.

Unreal Engine

Did you know that @RGGStudio has turned to #UnrealEngine to remaster a 2014 spin-off in the fan-favorite Like a Dragon (Yakuza) series?

Read our recent developer interview to find out how: https://www.unrealengine.com/en-US/developer-interviews/how-unreal-engine-helped-ryu-ga-gotoku-studio-reinvent-like-a-dragon-ishin-for-modern-consoles
#JapanGamesWeek

Original tweet : https://twitter.com/UnrealEngine/status/1635309745996439554

How Unreal Engine helped Ryu Ga Gotoku Studio reinvent <em>Like a Dragon: Ishin! </em>for modern consoles

Ryu Ga Gotoku Studio revisits one of its older <em>Yakuza </em>spin-offs with <em>Like a Dragon: Ishin</em>. The developer turns to Unreal Engine to remaster a title that never saw a Western release until now.

Unreal Engine