added a new drillgun mod to help get to those hard to reach places! 🪝 #HELLEVATOR #playdate #gamedev #indiedev #roguelike #indiegame
Bluesky

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Bluesky

Bluesky Social
Before you continue to YouTube

Looks like something got delivered! 📦 #HELLEVATOR #playdate #gamedev #indiedev #indiegame #videogame
Bluesky

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Spent the morning reworking the Equipment UI for #HELLEVATOR #screenshotsaturday #gamedev #indiedev #playdate #roguelite
Bluesky

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Officially announcing my next game, #HELLEVATOR coming to #playdate this year! #gamedev #indiegame #roguelike
Bluesky

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Bluesky

Bluesky Social

No #skzRed team connected sequence in that same video as far as I can tell.

They come out of the elevator at the end in order, #skzBlue team followed by red team.

Apart from that, red team's parts in the song itself are not connected into a whole. Which is also consistent with #Levanter, where blue team seemed like a cohesive unit and red team was more scattered.

A part of me is tempted to go back to #Hellevator and watch all the videos in sequence again from the beginning. I know they've dropped lots of hints at the #skzLore from the beginning, without ever properly spelling it all out. Wondering how much more of it I could piece together now.

#skzElevators

Finally added in a proper digging tool into #HELLEVATOR #playdate #gamedev #indiedev #indiegame #roguelite
Bluesky

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Wrapped up work on the procgen systems for #HELLEVATOR tonight. I now have a fully destructible, procedurally generated world running on device at a stable 30fps! #playdate #gamedev #indiedev #indiegame #roguelite
Bluesky

Bluesky Social