How I Build D&D Campaigns Using Game Loops

How I Build D&D Campaigns Using Game Loops

Prophecies can be such a hard thing to handle at the gaming table. Let's make it easier! Come explore methods performers, would-be prophets, and charlatans have used for centuries to create convincing insights and predictions.
https://thoughtpunks.com/mastering-art-of-illusion-gm-play-tips/
https://slyflourish.com/roll_to_target.html
AA case for the GM Rolling to see who the Enemy targets. And some tips on how to do it right.
Topics Include:
- Avoiding Adversarial GMing
- Roll in the Open
- Describe Your Thinking
- A Simple Idea with a Powerful Shift
https://gnomestew.com/gm-player-interactions-part-1/
How GM's and Players can interact to enhance the game for everyone
Topics covered include:
- Be Their Biggest Fan
- Reel Them In
- Higher Powers (the GM isn't a deity)
- Trust But Verify

The tabletop role playing experience is a collaborative one. That's a well-established fact. To properly collaborate, everyone at the table needs to be aware of the interactions at the table. I'm not talking about what NPCs the PCs know or how the Big Bad Villain interacts with their lieutenants and such. I'm talking about the "metagame" interactions that exist between the humans sitting at the table. This is a complex web as each player has a relationship with each other player and the GM. The more people you have at the table, the more complex this gets. I would hope everyone is friendly tow
The Great Shadowdark Torch Debate: Just how much area *does* a torch light up in Shadowdark?
