Nintendo enthüllt alle Details zu den kostenlosen Upgrades von Switch 1 auf Switch 2
Nintendo hat Anfang April eine Liste der Nintendo Switch 1-Spiele veröffentlicht, die zum Launch der Nintendo Switch 2 kostenlose Upgrades erhalten. Diese Updates, die ab dem 5. Juni 2025 verfügbar sind, bieten je nach Titel verschiedene Verbesserungen wie HDR-Unterstützung, höhere Bildraten und die GameShare-Funktion. Mittlerweile können wir euch weitere Informationen dazu liefern. So wurde unter anderem bestätigt, dass der Pokémon-Patch eine optimierte Grafik mit verbesserter […]Nintendo hat Anfang April eine Liste der Nintendo Switch 1-Spiele veröffentlicht, die zum Launch der Nintendo Switch 2 kostenlose Upgrades erhalten. Diese Updates, die ab dem 5. Juni 2025 verfügbar sind, bieten je nach Titel verschiedene Verbesserungen wie HDR-Unterstützung, höhere Bildraten und die GameShare-Funktion. Mittlerweile können wir euch weitere Informationen dazu liefern. So wurde unter
In more positive game news, I really like Game Builder Garage!
It's fascinating how they created a totally declarative, node-based visual programming language, where the game objects and the code controlling their behavior all exist within the same space. It's not a block-based language like in Scratch, there are no (explicit) variables or if-statements or for-loops, just a graph of nodes with different behaviors, connected so they pass around floats. Being an experienced programmer used to more conventional languages, it's a fun puzzle in itself to figure out how to work within this unusual and constrained system.
It's super cool that you have access to the Switch's various input modes: buttons/joysticks, touch screen, gyro sensors, even the IR transmitter on the bottom of the right Joy-Con. There is a ton of creative potential here. And I love that I can easily create and share games for my niblings to play, and even collaborate with them to make games of their own design! Major "fun relative" points. 
As a kid who grew up with Scrolling Game Development Kit and Game Maker before it was a studio, all I have to say is hell fucking yeah
https://www.thegamer.com/game-builder-garage-important/
I don't really care about game reviews. I was actually looking for GBG codes to play for inspiration and stumbled across this. I can't agree more. Even if a kid doesn't grow up to be a dev, the logic foundation is so useful
Progress though
I know practice is the answer, but I wish level design were less annoying to do. This is just going to be a tutorial area, though I'm already wondering about space concerns and nodon limits
Made this last night and forgot to share here. Motion controlled soccer for #GameBuilderGarage
Left joycon is fish. Right joycon is chick. Theoretically it should also work with two regular controllers that support motion as well, but I didn't test that thoroughly.
This is a pretty simple game, but I tried to polish it a much as the limitations allowed. There's 3 music tracks, I made sure there were sound effects, and the crowd texture is randomly selected every game just for variety
My son (12y) has been making a new game in #GameBuilderGarage on #Switch. It's a cannon wars type game (set the angle & power & shoot your opponent).
This program lets you drag & drop logic & effect blocks and connect them together.
Look at this insanity! GBG is both very cool and an utter affront to #coding. 😵💫
Me: making a meaningful game in just an hour is impossible!
Also me: made this in about an hour. Could be faster if I used mouse instead of controllers.
Motion control, death counters and controls are disabled before start and after timer reaches zero.
Only 10 seconds for test purposes, can make it larger.
I'm not sure how playable it really is, since I'm alone, need for people to try it out.
Also, noodle code!