Color Therapy. Noisy evolution.

Two snapshots of my piece C-SCAPE, 2022, a multi-organism 1.5D cellular automata simulation. Patterns of symbiosis and annihilation.

Made with https://thi.ng/cellular

#CSCAPE #CellularAutomata #GenerativeArt #AlgorithmicArt #EvolutionaryArt #Abstract #Color #Texture #ThingUmbrella #NoAI

For #TextureTuesday some more WIP snapshots of STRATA, a generative system I've been on/off working on since 2014 (in Clojure/TypeScript/Zig, originally for the cover design of HOLO magazine), loosely based on 1950s research/experiments by Barricelli, somewhat related to cellular automata and extended to use a different and much larger set of "reproduction/collision rules" for (often) more complex outcomes. It's a hard system to tweak and curate, but I'm still in love with the resulting structures/textures (reminiscent of thin section petrography), so I keep returning to it every now and then...

Previously:
https://mastodon.thi.ng/@toxi/tagged/STRATA

#STRATA #GenerativeArt #EvolutionaryArt #AbstractArt #Texture #Geology #Zig #TypeScript

MonochromeEvolutionaryBioDigitalCellularAutomataSimulation

Unlike the recently shared[1] multi-cellular struggles, these here are some selected research stills (handpicked from tens of thousands) of only single CA configurations (aka mono-cultures) which I found interesting/promising and which were then used as raw ingredients/candidates for my infinitely evolving C-SCAPE project[2]...

Each of these cellular automata is 1.5D, meaning each pixel row is one generation, but I allowed the neighborhoods to be flexible, larger (potentially discontinuous), and in some cases extended to enable access to cell states in previous generations (i.e. a form of temporal short term memory). This leads to all sorts of much more interesting and complex outcomes than "traditional" (aka textbook) 1-dimensional CA setups...

More details in the readme of the related open source project:
https://thi.ng/cellular

[1] https://mastodon.thi.ng/@toxi/115526402745728497
[2] https://art.thi.ng/c-scape

#MonochromeMonday #TextureTuesday #AbstractArt #EvolutionaryArt #GenerativeArt #CellularAutomata #Noise #Texture #CSCAPE #ThingUmbrella #NoAI #TypeScript

MonochromeEvolutionaryBioDigitalMultiCellularSymbiosisStruggle

(Selected stills from my infinitely evolving C-SCAPE project, 2022 - made with https://thi.ng/cellular et al...)

#MonochromeMonday #TextureTuesday #AbstractArt #EvolutionaryArt #GenerativeArt #CellularAutomata #Noise #Texture #CSCAPE #ThingUmbrella #NoAI

Quanta Magazine's latest opus dives into the age-old mystery of when nature decided to turn up the saturation slider. ๐ŸŽจ๐Ÿค” Spoiler alert: It was probably before your last existential crisis over kaleidoscopic Instagram filters. ๐Ÿ“ฑ๐ŸŒˆ
https://www.quantamagazine.org/when-did-nature-burst-into-vivid-color-20250627/ #QuantaMagazine #NatureMystery #SaturationSlider #InstagramFilters #EvolutionaryArt #HackerNews #ngated
When Did Nature Burst Into Vivid Color? | Quanta Magazine

Scientists reconstructed 500 million years of evolutionary history to reveal which came first: colorful signals or the color vision needed to see them.

Quanta Magazine
Tracks Over Squares by Jeremy Aiyadurai

Tracks Over Squares by Jeremy Aiyadurai

Jeremy Aiyadurai - Website

Passively participating in #Genuary2024 โ€” Day 9 ASCII. In summer 2022 I released ASCII-SCAPE, a textmode remix of my earlier C-SCAPE co-evolving multi-cellular automata simulation piece. Technially, it should been called UTF-SCAPE, but hey (some variations actually are strictly ASCII only).

The piece uses 1200+ handpicked rule combinations (based on custom rules & neighborhood configurations I generated/searched/collected/curated with my own tools over the past 20+ years), 32 character sets, 40 color themes, all creating literally billions of possible combinations... The piece also allows recording & exporting chunks of the simulation as plain text files (just press X to start/end recording)

https://art.thi.ng/ascii-scape/
(Reload for new random combination!)

The following keyboard shortcuts are available:

- space : toggle simulation updates (pause/play)
- r : randomize environment
- x : start/stop recording
- f : toggle scroll speed (fast/slow)

More info about both sibling projects at the links below:

ASCII-SCAPE
https://www.fxhash.xyz/generative/16205

C-SCAPE
https://www.fxhash.xyz/generative/13992

#GenerativeArt #EvolutionaryArt #ASCIIArt #Art #TextMode #CellularAutomata #Simulation #ThingUmbrella #TypeScript #FXHash

Scott Draves: Electric Sheep, 1999. Internet-connected personal computers, screensaver (with updates until today). Screenshots 2011-2012. More informations: Dreher, Thomas: History of Computer Art, chapter IV.3.3 Fractal Flames. Internet: http://iasl.uni-muenchen.de/links/GCA-IV.3e.html #scottdraves #thomasdreher #evolutionaryart #generativeart #generativeartist #computerart #netart #screensaver #screensaverart #screensaverartwork #digitalart #digitalartist #digitalartists #computerart #computerartist
IASLonline NetArt: History of Computer Art IV.3 Evolutionary Art

IASLonline NetArt: History of Computer Art IV.3 Evolutionary Art

William Latham: Mutations, film, 1992. More informations: Dreher, Thomas: History of Computer Art. Chapter IV.3 Evolutionary Art. Internet: http://iasl.uni-muenchen.de/links/GCA-IV.3e.html #williamlatham #stephentodd #filmanimation #evolutionaryart #computerart #computerartists #computerartist #computerartwork #computerartworks #filmanimations #animationsfilm #thomasdreher
IASLonline NetArt: History of Computer Art IV.3 Evolutionary Art