Buffed/replaced many attribute roll based actions and how strong weaknesses are based on solo combat testing.
Replaced 4 starting gear.
Improved how character creation shifts to rebalance the players based on how many players are in the party.
Changed how "leveling up" and gaining max health effectively works.
Moved bonus damage from agility to its own stat based on agility for clarity.
Armour is now gear instead of max health.
Changed how you learn rituals.


