#Design #Projects
DragGAN · A surprising new method for manipulating generated images https://ilo.im/13eikn
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#AI #ImageEditing #DragGAN #DigitalDesign #UiDesign #WebDesign #GraphicDesign
Gezielte, „KI“-gestützte Bildbearbeitung.
@heiseonline stellt #DragGAN vor – technisch beeindruckend.
Dieses Verfahren dürfte für Designer und Fotografen erheblich interessanter (möglicherweise auch bedrohlicher) sein, als die eher schwer zu steuernde generative Komplett-Bilderstellung.
Mal sehen, wie #Adobe darauf reagiert…
So sieht das Ende von #Photoshop bzw. den Profis aus, die damit so ziemlich jedes Photo passend gestalten konnten!
Nennt sich #DragGAN & macht euch alle in Sekunden zu absoluten Bildmanipulationsprofis. Ich finds erschreckend!
Narzędzie #ai, które urywa łeb🤯
Więcej o projekcie → https://vcai.mpi-inf.mpg.de/projects/DragGAN/
Źródło → https://youtu.be/L5BjZUplYy8
Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial networks (GANs) via manually annotated training data or a prior 3D model, which often lack flexibility, precision, and generality. In this work, we study a powerful yet much less explored way of controlling GANs, that is, to
Drag Your #GAN: Interactive Point-based Manipulation on the Generative Image Manifold
"Through #DragGAN, anyone can deform an image with precise control over where pixels go, thus manipulating the pose, shape, expression, and layout of diverse categories such as animals, cars, humans, landscapes, etc."
Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial networks (GANs) via manually annotated training data or a prior 3D model, which often lack flexibility, precision, and generality. In this work, we study a powerful yet much less explored way of controlling GANs, that is, to
Wow, was für ein Tool! Es erlaubt punktuelle Manipulationen des Bildes mit hervorragenden Ergebnissen. Schaut's euch unbedingt das Video an! 😆
Projektvorstellung, mit vielen weiteren Beispielen:
https://vcai.mpi-inf.mpg.de/projects/DragGAN/
Der Code soll noch im Juni veröffentlicht werden.
Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial networks (GANs) via manually annotated training data or a prior 3D model, which often lack flexibility, precision, and generality. In this work, we study a powerful yet much less explored way of controlling GANs, that is, to