Two Twilight Princess PC Ports in the making
https://piefed.social/c/games/p/2007734/two-twilight-princess-pc-ports-in-the-making
Two Twilight Princess PC Ports in the making
https://piefed.social/c/games/p/2007734/two-twilight-princess-pc-ports-in-the-making
I've been waiting for this moment since I discovered there was a decomp of Animal Crossing, let alone discovering is was completed: but a native PC port of the OG Animal Crossing has been made!
Wish it was City Folk but beggars can't be choosers... Honestly my main gripe is that AI was partially used in the development of the port, but I won't complain too much.
So I know what I'm gonna be setting up now on my Mini PC and Steam Deck this evening (both are running Linux)!
https://github.com/flyngmt/ACGC-PC-Port
Pilotwings 64 Has Been Fully Decompiled
Anyone who had an N64 will have a soft spot for Pilotwings 64. I can remember looking at the box for my console (which I put back in the box every time after using it for the first couple of weeks and kept out by the TV like a trophy), and seeing the images for Pilotwings 64 on the box. It was an amazing launch title and showed us all just what the N64 could do, bringing us into the 3D era alongside Super Mario 64.

đ€Like our website? Support us as an independent publisher by tipping, joining our paid community or checking out our accessories brand GAMENOOK! Anyone who had an N64 will have a soft spot for Pilotwings 64. I can remember looking at the box for my console (which I put back in
It would be great to have some decompiled old games (GBA, SNES, N64) compiled to run inside an iPhone app.
I don't know the implications in terms of power usage versus an emulator, but I believe some gains would be massive.
#Videogames #Gaming #Games #Decomp #Decompilation #Retro #RetroGaming #iPhone #iOS #Emulation #Emulators
The Legend of Zelda: Twilight Princess is 100.00% decompiled
Decompilation progress report for The Legend of Zelda: Twilight Princess.
Given how fervent Zelda fans are, weâll see PC ports pretty fast I think.
It was a surprise to me to see that they still include the SharedConstants.VERSION_STRING in Legacy Console Edition, even though it's not used anywhere.
The version reflects the Java Edition equivalent it seems, although I think it might be off by revision? I thought Switch Edition was 1.12.2.
The Minecraft: Legacy Console Edition decomp has just hit 8%!
Having users of your project be confronted with developer tooling is generally a bad idea.
This is yet another example why: https://github.com/pret/agbcc/issues/84
Unfortunately, the projects associated with this tool are in a weird limbo where the point of it is being able to build modify the source files, but is also meant to be used by non-programmers. I'm not sure how that can be improved...
Dans Mario Kart 64, en multi-joueurs, certains circuits allaient vite. Genre vraiment plus vite que la normale, comme si tout était accéléré.
Avec mes frangines on appelait ça « le bug dâaccĂ©lĂ©ration ». CâĂ©tait pas facile, mais rigolo : allez donc rouler Ă toute berzingue sur Skyscraper, chacun sur son mini-quart-dâĂ©cranâŠ
HĂ©bin yâavait une **raison** ! Et elle est lĂ , **lĂ **, dans le code source du jeu !
âĄïž https://github.com/n64decomp/mk64/blob/master/src/main.c#L746-L774
Ever wonder what a "Brutal" Super Mario 64 would be like. Look no further.
https://mods.sm64coopdx.com/mods/gore-hard-mode.422/
Disclaimer: Yup there's blood and gore in there. Rated M for Mario.