Statistik für die Schicht fertig. Jetzt nach ner Ewigkeit noch ein paar Runden #DeathByScrolling, dann ist Schlafenszeit.

Many thanks to the people who have helped playtest the big Death by Scrolling expansion. If own the game and you want to playtest and give feedback, DM me.

#DeathByScrolling

Wrapup de Steam.
Aparte de haberme fumado el Silksong entero, este año le he cogido el punto a los roguelikes (hades, slay the spire, death by scrolling, returnal)

#TKZme #silksokg #hades #deathbyscrolling

Tiny meta goals.

I managed to kill Alice + Fred in perfect unison, so neither of them could complain. It's terrible, but it feels good.

(Normally, you get a speech bubble from either of them, saying that you killed their spouse)

#DeathByScrolling

I played so much #DeathByScrolling that my Xbox controller gave up. The left stick now has a permanent upward drift, which, ironically, fits the game perfectly.

After a bit of research, I picked up the #8BitDo Ultimate 2C Wireless. Their model names are confusingly similar, and some shops mix them up. The gamepad is excellent, easily the best I have used so far. It is light, and it uses Hall effect sticks and triggers, which should dramatically improve reliability.

Ron Gilbert abandona aventuras por Death by Scrolling

Ron Gilbert, creador de clásicos como Maniac Mansion y la saga Monkey Island, presenta Death by Scrolling, un rogue-lite de acción y supervivencia que marca un giro radical tras 40 años en juegos de aventuras point-and-click. El juego, lanzado en octubre, consiste en correr por una pantalla que avan... [Ver más]

Sometimes the simple truths are the best.

#deathbyscrolling

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

Interview: Storied designer talks lost RPG, a 3D Monkey Island, “Eat the Rich” philosophy.

Ars Technica

Death By Scrolling hit me with a sense of political reality: Today I drowned trying to reach a supposed land of endless riches. I had completely forgotten about the challenge.

#DeathByScrolling