After reports @AppLovin was being targeted as part of Unity's new (and much loved...) Unity Runtime Fee, AppLovin have hit back.

With 'Project UniFree', a currently POC project for porting #Unity3d games to #UnrealEngine, #GodotEngine and #CocosCreator.

https://gamefromscratch.com/applovin-launch-project-unifree/

AppLovin Launch Project Unifree – GameFromScratch.com

After being targeted by Unity in their Unity Runtime Fee changes, AppLovin strike back by launching Project Unifree.

GameFromScratch.com
Working on a tool for #cocoscreator to easily add colliders to Tiled-LDtk tilemaps, hope this can help somebody one day...
You can take a look at this repository if you're curious about #cocoscreator https://github.com/theRenard/cocos-creator-laser-defender you can build for web/desktop/mobile and you code in #typescript #gamedev
GitHub - theRenard/cocos-creator-laser-defender: Laser Defender game tutorial

Laser Defender game tutorial. Contribute to theRenard/cocos-creator-laser-defender development by creating an account on GitHub.

GitHub
This vertical shooter is a clone of the one in gamedev.tv #unity 2D course. There isn't a lot of resources for #cocoscreator but the API and the UI is very similar to Unity so I was able to understand some critical concepts for #gamedev like input system, prefabs, scene manager etc...
#cocoscreator does not have the same tools as Unity... the #Tiled support is somehow limited, apply something like rigid body is very tricky. BUT you can use almost any #javascript library. Here I've used hull.js to create polygons collider. So if you are into #gamedev and love #typescript give it a try https://github.com/theRenard/cocos-creator-tiled-collider-creator
GitHub - theRenard/cocos-creator-tiled-collider-creator: Cocos Creator + Tiled and collisions

Cocos Creator + Tiled and collisions. Contribute to theRenard/cocos-creator-tiled-collider-creator development by creating an account on GitHub.

GitHub
One of the first things I've struggled with when I've started my #gamedev journey was how to move something from A to B. I've figured out there are many ways to do that but that these 5 are the most common. I'm using #cocoscreator and the repository with the 5 examples is here https://github.com/theRenard/cocos-engine-5-ways-to-move
GitHub - theRenard/cocos-engine-5-ways-to-move: 5 ways to move in Cocos Engine

5 ways to move in Cocos Engine. Contribute to theRenard/cocos-engine-5-ways-to-move development by creating an account on GitHub.

GitHub
Hi #gamedev is there anyone there who is using #cocoscreator ? I'm new to gamedev and I'm actually exploring some fundamentals like A* pathfinding. Happy to be part of this community!