I had never played Glory to Rome before, but I like Innovation so I figured what the hell. There are some subtleties of the card flow that took me the better part of two games to get---the hand/stockpile/pool/vault distinctions are crucial and the way cards flow between them, and which actions flow which direction, are the game. For the two games we played, the stockpile was essentially empty or immediately swept up whenever something entered it, which made for two very constricted games where several the actions were almost useless unless you led with them. It was impossibly hard to fill the stockpile. Broadly, though, I thought the game was pretty brilliant and would definitely play it again. The card powers were suitably strong, but not so game busting as Innovation. The game is also bruising and you have to keep just the right vigilant watch of your opponenet's tableau without needing to memorize every card at all times entering it. That is a tough line of fun to walk in this sort of game.
Like any Chudyk, when you lose in this one you LOSE. Bad. Someone locks the shit out of you. One game we had someone pouring stockpile into their vault and running completely away with it. In the other, someone had a complete lock on the game by having a bigger hand and the x2 clients power and going on a building blitz straight from their hand. It was brutal.
Good games.
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