Highway Drifter: Hajwala Simulator – Yüksek Hız, Kontrol ve Adrenalin -

Highway Drifter: Hajwala Simulator, oyunculara otoyollarda yüksek hızda drift yapma deneyimi sunan, refleks ve araç kontrolü odaklı bir sürüş

I have long played a personal game, which I'd like to provide to the Fediverse: counting cars, counting people. As you watch the traffic, count the number of people in each car, raising one finger for one, two for two, etc. And remember that each of those 1s is one arse being hauled along by 2 tons of heavy machinery
#CarGame
#cargame #avian3d #rustlang
So what I'm trying to do here is to get the velocity at the different positions of the tires.
" rb.velocity_at_point(tire.translation); "
To do that you need to query for a rigidbody to read from, but only
" RigidBodyQueryItem " implements that funcion, all others just have
" rb.linear_velocity " (yes I do now see that I could theoretically calculate that function myself). But the other ways to fetch this rigidbody (in the update schedule) still throw this error \:
#bevy #avian3d #rustlang #cargame
Trying to query an avian3d rigidbody so I can find out the speed at the car tires' positions.
But turns out this line
```
rb : RigidBodyQueryItem
```
Inside the parameter of a function running on "update" Throws a very unhelpfull error message
"
error[E0277]: `fn(Res<'a, Time>, Query<'b, 'c, &mut Transform, With<Player>>, ..., ..., ..., ..., ...) {bil}` does not describe a valid system configuration
--> src/main.rs:9:26
.add_systems(Update, bil)
...
"

For anyone at #PAXAus, we will be hosting a social meetup and #Netrunner Learn To Play event on Friday night between 8pm and 11pm, in the Cockatoo Community Room! Drop by and say hello!

https://aus.paxsite.com/en-us/schedule/panel-information.html?gtID=874811&panel-name=Netrunner-learn-to-play-and-social-meetup

#PAX #PAXAus24 #convention #cargame #BoardGames #cyberpunk

Panel Information

Setting up car engine sounds all proper for a video game, I've started thinking about it like akin to tuning strings on a musical instrument.

Anything that is even finely out of tune can be picked up subconsciously, not requiring the ear training to specifically identify it as a tuning conflict. As you play, the in-game car may just sound "out of place", "not right" or whatever to you.

#GameAudio #VideoGame #CarGame

started putting together my own sky shader in Godot last night, starting with atmospheric scattering - gonna need a day-night cycle anyway so :D #madewithgodot #cargame
@Andicraft oooh I hope this goes well I want to make a #cargame one day

hooray - got the functionality to enter cars working! now i just need to make it so you can exit too haha

#madewithgodot #cargame

Justin backed the new Restoration Games release Thunder Road: Vendetta. Find out what he thinks about the updated version of the 1980s car combat thriller!
https://www.meeplemountain.com/reviews/thunder-road-vendetta/

#BoardGames #ThunderRoad #Vendetta #MadMax #RoadWarrior #CarGame #Miniatures

Thunder Road: Vendetta Game Review – Meeple Mountain

Justin backed the new Restoration Games release Thunder Road: Vendetta. Find out what he thinks about the updated version of the 1980s car combat thriller!

Meeple Mountain