This is a hard one for me to answer. The games that I love aren't really played by my family. I love Die Macher - a 5-hour German game about German politics. Weirdly, nobody here will play it with me. I also love Cosmic Encounter and Puerto Rico.

However this year for Thanksgiving I hope to play Love Letter: Bridgerton edition and Bouba Kiki. Also, if possible, I'd like to get my new prototype car-combat game "Vroom Zoom Boom" to the table. 🙂

#BoardGames #Thanksgiving #gameDev #BoardGameDev

Hello world, im alive ;) I have been busy with this: Shipping 400+ boxes for our successful boardgame campaign, almost all of them are on their way now. You can now also get the German version on my website 🌱 we were lucky with some resellers with the English version but some might be available later, in case one of them backs out.
Let me know how you like the game if you got already!
#boardgame #boardgamedev #illustration #playingcards #cuteart

https://www.johannaforster.com/product-page/grunling-card-game

Can I please enlist #MastoHelp for the #UXUI of my #prototype card game?

1. Title text is taller on long names.

2. Dropped weapons now have an "Activation Zone" with text that says that.

3. Weapons now do Targeted damage or Distributed damage. Previously they were just "Distributed" and everything else was "normal". Also, I now have all new icons which I hope are easier to read.

(I apologize in advance about the filler AI art. This will be replaced.)

#gameDev #BoardGameDev #VroomZoomBoom

Hi, dear friends! I'm back from vacation at #ProtospielMichigan near Detroit. It was an awesome convention where I played so many amazing games, and one of them was my own.

I played my retro-futuristic demolition derby tabletop game "Vroom / Zoom / Boom" and it was a hit.

"My favorite game of the convention hands-down." said one player. Every time I demoed it, I took voluminous notes about how to make it better.

#Protospiel #GameDev #GameDesign #BoardGames #boardGameDev #VroomZoomBoom #Games

What is the best name for my new board game about a Mad Max world of racing cars and blowing up your enemies with crazy weapons?

Please boost for reach!

#BoardGames #Games #GameDev #BoardGameDev #BoardGameGeek

Vroom, Vroom, Boom
60.3%
Zoom, Zoom, Boom
6.3%
Vroom, Zoom, Boom
22.2%
Something else. (please comment)
11.1%
Poll ended at .

Been 100% relying on goblin hyperfocus superpower to get new game printings set up in time for Cancon in January. Since we have to put our prices up anyway, we wanted to improve what we could in exchange—including swapping the tuck boxes for something nicer!

Here's a preview of Café Romantica's new box (it's a two-piece rigid box, comparable to something like Love Letter in size), which I FINALLY officially sent for a proof tonight! :D #BoardGameDev #IndieGameDev #PrintOnDemand #TwinkyAnimeBoys

You get a certain kind of anxiety when converting images to cmyk for print 😬 #boardgamedev

The country’s best game design convention is returning to Indianapolis for its fifth year, on May 24-26, 2024! Find out more and get your badge at http://protospiel-indy.org/

#Protospiel #ProtospielIndy #GameDev #BoardGameDev #Indianapolis #HoosierMast #Indiana #GameConvention

Protospiel Indy 2024

Protospiel Indy 2024

After dinner on Saturday, I was convinced to try my "Vroom, Vroom, Boom" game again, this time with J.T. and my best buddy Carl.

It worked again. For this playtest, I assigned point values to the various goals: Hitting a flag, doing damage, and killing an opponent. Pit stops healed you and gave you an power-up item. Again seemed to work pretty well, and it seemed like my players were engaged and having fun. The turns go by super-quick so there is hardly any down time, unless a player launches. On launch, they get to blast their opponents and zoom off in crazy directions (sometimes missing their target) so even the downtime is pretty exciting.

Carl abused me the whole game gaining points, while JT got points by hitting flag goals. Me, I limped along until I finally found a good weapon. I strapped it on the rear of my car! And then with a lucky shot, I penetrated Carl's front armor and killed his pilot. Carl had the most score, with JT right behind him. We discussed - is it better to be the one with the highest score? Or the player with the highest score while surviving? JT was pretty adamant that Carl should win. He thought if the game was about pleasing the crowd in the arena, that Carl's name would live on with attendees singing the "Ballad of Carl". Thus it was declared so.

#gameDev #Protospiel #BoardGameDev

I like to balance out the player-hours spent playtesting my own game designs with an equal amount of me playing other game designs. So far I had only contributed to playing others' games - which I love, but it was time to break out one of my own designs.

I had done my #BoardGameDev just the week before, indeed scribbling ideas down on half-index cards at the event itself. Note to new designers, I have the opinion should be functional and cheap, so if it turns out to be crap you can start over without too much of an investment.

Here, I have my prototype called "Vroom, Vroom, Boom" an arena car-combat game. I was literally making up rules on the fly, trying to find out if the game was even playable. Short game! Some of the cards were clearly out of balance, but the core element seemed fun. On your turn, you can either take color-coded sections of road into a staging area, or launch all of your staged moves - during which you can shoot your weapons. It seemed to work acceptably well.

The movement was inspired by a brilliant underrated German game from the 2000s "Techno Witches". I feel like I've made a couple of innovations from that movement with color-coded maneuvers and simpler choice of them. TW was mostly a simple racing game, and to that I've added "Ameritrash" crazy upgrades and blowing up cars. That's kinda my favorite design recipe - take cool ideas from German-style games, and mix it up with dice-chucking & crazy-powers more typical in American games.