縦【エースコンバット7 スカイズ・アンノウン】8が出ると聞いて積みゲー消化したい【vtuber】

via YouTube https://www.youtube.com/watch?v=66zY0h1GW-4

ディスコード→https://t.co/1cx3NjJbt4
ニコ生→https://ift.tt/p07Pxj2
twitch→https://ift.tt/RZWgQXt
Twitter→@viscount_potato

#acecombat7 #vtuber

縦【エースコンバット7 スカイズ・アンノウン】8が出ると聞いて積みゲー消化したい【vtuber】

YouTube

Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit

So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:

https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE

To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓

You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.

This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.

You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.

https://beko.famkos.net/2025/12/31/chirp-chirp-chirp-little-chicken-interfacing-ace-combat-7-for-some-sweet-telemetry-for-my-vf-1-inspired-home-cockpit/

#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1

Yeah, it started talking to my cockpit panel 🤓

Still a little rough on the edges but it's getting there.

Getting target data, a shiton of plane telemetry aaaaand the radio chatter 🤓

And most important: Angry blinken lights are now blinking angrily.

Missile! Missile!

#AceCombat7 #HomeCockpit #ViperPit #SimPit

More proof of concept for #AceCombat7. I found some pre-compiled #luaSocket lib (could not for my life generate a static cross compiled version using mingw) and managed to sideload it with UE4SS where I can now raise a UDP (or TCP) socket and rapid fire a demo event with a timestamp.

Somehow the segmentation doesn't work and I have to take care of this manually and reassemble the message later. That was quite frustrating. Not sure if this is a 🐛 in the DLL that was fixed later but… good enough

縦【エースコンバット7 スカイズ・アンノウン】8が出ると聞いて積みゲー消化したい【vtuber】

via YouTube https://www.youtube.com/watch?v=T5XL1Ou-0tM

ディスコード→https://t.co/1cx3NjJbt4
ニコ生→https://ift.tt/wFdx0kh
twitch→https://ift.tt/Jk5Egbj
Twitter→@viscount_potato

#acecombat7 #vtuber

縦【エースコンバット7 スカイズ・アンノウン】8が出ると聞いて積みゲー消化したい【vtuber】

YouTube

縦【エースコンバット7 スカイズ・アンノウン】8が出ると聞いて積みゲー消化したい【vtuber】

via YouTube https://www.youtube.com/watch?v=b16zFBc6k2s

ディスコード→https://t.co/1cx3NjJbt4
ニコ生→https://ift.tt/wFdx0kh
twitch→https://ift.tt/Jk5Egbj
Twitter→@viscount_potato

#acecombat7 #vtuber

縦【エースコンバット7 スカイズ・アンノウン】8が出ると聞いて積みゲー消化したい【vtuber】

YouTube

Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.

Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓

Just a proof of concept so far but this looks promising.

#HomeCockpit #ViperPit #SimPit

Eh, Loops hates me today, as usual, so YT it is:

https://www.youtube.com/shorts/Nq2HXeCGJPg

Some snippets from the DLC mission Unexpected Visitor.

Edith says: Huh, after several minutes it started to show up. That is yet another "bug" I guess: https://loops.video/v/cCkvxaZPx1

#AceCombat #AceCombat7

Unexpected Visitor (DLC) #AceCombat7

YouTube
#SinfonolaNextN EX Recomendación musical semanal
Título: Daredevil
Compositor/a: Keiki Kobayashi (小林啓樹)
Vocal: Kiyoka Wada (和田清香)
Juego: #AceCombat7: #SkiesUnknown
YouTube: https://www.youtube.com/watch?v=_h6QFqGla7E
Daredevil

YouTube

Haha that was awesome. Did some more fiddling with the settings and got a rather decent result. Flung myself into the ViperPit and enjoyed mayhem in the sky :D

As a #AceCombat7 player I felt right at home.

What's up with the achievements though? I just completed mission 3 and only 55.5% of all players made it this far according to Steam 🤔

It's not particular hard but I guess it's not for everyone 🤷