So site MDShock translated the planned backstory for Treasure run-and-gun Alien Soldier: https://mdshock.com/2024/04/12/the-incredibly-bizarre-plot-of-alien-soldier-finally-explained/
Given this is a game with a notoriously baffling opening crawl talking about A-Humans on A-Earth using Super Powers to activate the Time-Space Continuum that at one point goes from prose to script formatting, this is wild to read. Especially given the rest of the game does not elaborate on this plot at all (as it turns out due to being unfinished.)
Other than the one point where the Earth randomly explodes. Unfortunately, the backstory translated from a book still doesn't explain the Earth exploding.
Choice quotes about this entire thing:
Treasure president Maegawa said that no one who worked on the game aside from Suganami could understand more than half of the story. I can easily believe that. Suganami’s writings are vague and difficult-to-understand, but they also have a certain creative genius to them.
Although Suganami was unable to realize his dream for Alien Soldier, he had more success with Sin and Punishment, released in 2000 for the N64. This game also features adolescent protagonists, genetically modified beings, and other conceptual elements found in Alien Soldier. In fact, Suganami intended this to be a sequel of sorts to Alien Soldier, and the game’s original title was Glass Soldier. The character Achi was meant to be from the Alien Soldier world. It is certainly worth checking out if you are interested in Suganami’s storytelling.
(Sin and Punishment is a favorite fever dream of a game of mine.)
Also, you will be surprised by how much of a nonbinary gender kick Treasure was on at the time between this and Silhouette Mirage. It comes across as less malicious and more just... a guy writing stuff without any context besides his own mind.
#Treasure #AlienSoldier #SegaGenesis #Retrogaming #AHuman #AEarth
The Incredibly Bizarre Plot of Alien Soldier, Finally Explained - Mega Drive Shock
Alien Soldier is an unfinished game. As the story goes, developer Treasure was way behind schedule, and with the release of the Sega Saturn in Japan at the end of 1994, usually-patient Sega said time was up. Treasure quickly polished up what work had already been done on the game,... Continue reading