RECLAIMER
a tactical roguelike

https://drewww.itch.io/reclaimer

Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

Escape with as much loot as you can!

@roguetemple #14drl #gamedev #gamejam

And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
accidentally stumbled into interactive fiction.
https://braininabowl.itch.io/a-forest

#14drl #gamedev #nonviolentgames

A Forest by Brain in a Bowl

A roguelike interactive fiction walking simulator

itch.io

I'm a little anxious to share it, because it's not up to my preferred completion standard, but I participated in Roguetemple's Fortnight event, making a roguelike-take on Horizon: Zero Dawn :)
(Or at least, a passable prototype of one)

https://avivbeeri.itch.io/vita-ex-machina

#gamedev #indiedev #roguelike #14drl

Vita ex Machina by Aviv

Hunt to Survive. The Machines have no mercy.

itch.io

Streaming a little #roguelike #14DRL #gamedev on Twitch, if anyone's interested in hanging out.

https://www.twitch.tv/springogeek42

springogeek42 - Twitch

Making a (Horizon) roguelike | 14DRL | Game Programming

Twitch

Day 1 results for my #14drl #gamejam: https://bsky.app/profile/drewwww.bsky.social/post/3lxte76q3wc2a

Sorry for not fully cross-posting, too tired to re-upload everything. 😴

Drew Harry (@drewwww.bsky.social)

Day 1 #14drl is done. Here's basic gameplay at this point. You can move around and click on enemies to shoot them. You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife. Oh, and watch your ammo and reload when you can!

Bluesky Social

Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. https://itch.io/jam/roguetemples-fortnight

Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.

Stay tuned! Or mute!

roguetemple's Fortnight

A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain some attribu...

itch.io

I'm prepping for #14drl #roguelike game jam starting in ~10 days. I think I've got my tech selections pretty stable and the outlines of a game design.

Here's my (very rough, mostly incomprehensible beyond page 1) pre-jam design thinking: https://docs.google.com/document/d/1iTWqd9br6944DuKysxqC0YUqzb7J4iCEwU6A0JFWuh4/edit?tab=t.0

Curious to hear if any of this strikes a chord with anyone!

I'll be sharing in-progress pictures and videos during the jam.

RECLAIMER (14drl)

RECLAIMER is a traditional roguelike focused on improvisational tactical combat. Use ranged and melee weapons to clear out waves of hostile bots. Conserve ammo by using the environment as your weapon: smashing enemies into walls, igniting volatile substances, and breaking power conduits. Use your...

Google Docs