Interesting results of changing *s to +s with Perlin Noise.
And change the color and add a stroke weight.
I make games, and websites. I like making things work and look pretty.
I also am a musician that plays BBb Tuba, and Saxophone. Not alto sax though, I don't like alto sax.
| Website | https://www.andrewzambazos.com/ |
| Github | https://bobbybear007.github.io/ |
Interesting results of changing *s to +s with Perlin Noise.
And change the color and add a stroke weight.
Ripple Grid: This sketch uses nested loops to create a grid of circles across the canvas.
Offset Circles: This sketch uses nested loops to place large circles in a grid. Every second row is offset slightly, which changes how the circles overlap.
Overlapping Circles: This sketch uses a single for loop to draw circles of various sizes from multiple points on the canvas (the corners and center of the canvas).
Well, The Hephaestus Engine a Game Engine I have spent the past year developing solo, is now in a useable state to make games. Here is a screen shot of the first tech demo I am making.
It shows off Physics, PBR Materials, Scripting, Lighting + Shadows, and complex collision.
p5.js sketches using motion, if else statements, variables.
James Bond Intro: https://editor.p5js.org/Bobbybear007/full/2I5hybz1i
DVD Logo: https://editor.p5js.org/Bobbybear007/full/xURrGiRul
Sunrise: https://editor.p5js.org/Bobbybear007/full/eSEYOt_Ew
p5 creations:
The Malaysian Flag: The flag is created by layering different shapes together, the moon is made out of two circles, with the blue one being smaller than the yellow one.
Custom Mouse Cursor: The custom mouse cursor is just four circles that are progressively smaller, with a square underneath that is the same size as the largest circle. These shapes follow the mouse position, and when clicked change color.
https://editor.p5js.org/Bobbybear007/full/Io1MmUa10
(I did not have access to paper or anything, so I used p5.js)
Exploring conditional design across physical & coded systems:
Fluxfold (in workshop): folding & drawing where each move depends on the previous mark.
Bot Claim & Organic Paths (p5.js): growth and movement shaped by collision, space, and age rules.
Fluxfold: https://conditionaldesign.org/workshops/fluxfold/
Bot Claim: https://editor.p5js.org/Bobbybear007/sketches/l4OJhpDcr
Organic Paths: https://editor.p5js.org/Bobbybear007/sketches/ZrVLtNYYR
Rules Doc: https://docs.google.com/document/d/1CtTxU5E5ZUcbznw0Tha1jv3sNUG77FV5l0ne82ibl7c/edit?usp=sharing