Textures are working!
Performance's taken a real hit though, doing texture sampling and drawing one rectangle per pixel instead of one per "screen slice" isn't cheap. The only thing that seems to work is lowering the rendering resolution or the texture resolution. #raylib #raycasting #gamedev
Performance's taken a real hit though, doing texture sampling and drawing one rectangle per pixel instead of one per "screen slice" isn't cheap. The only thing that seems to work is lowering the rendering resolution or the texture resolution. #raylib #raycasting #gamedev